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Live Server Maintenance: February 23, 2022


EMpulse

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Version: EP50_Global,LL_s,V2110409,338
BuildDate: Thu Feb 03 00:02:03 2022

Time: 2022.3.2 11:23:50 [GTick=2874,LGTicks=2874,Duration=51]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz @ 2406 MHz
RAM: 8033MB RAM
CPUInfo: 8,4,8,0
Memory: 364784KB
PrivateMemory: 784568KB
Video: NVIDIA GeForce GTX 1050 (7247), DX v4.9r904
Option: 1900x969__W0_H0A0K__
Scene: 0_0_0
Stat: 2
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 2874
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 36 MB
MAC: 26-F5
LANG: ENGLISH
IME: ???

Error:
Protocol: S_CHARACTER_SELECTION_INFO(4072, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 116) <= C_EX_QUEUETICKET_LOGIN(41, 122) <= S_VERSION_CHECK(28, 123) <= C_VERSION(275, 130)

History: UObject::ProcessEvent <+ (AutoUseItemInventory Transient.AutoUseItemInventory, Function Interface.AutoUseItemInventory.OnRegisterEvent, 0x15090810, 0x00000000, 0, 0) <- XMLDataManager::CreateFrameWndScript <- XMLUIManager::CreateWindows <- XMLUIManager::ReloadUIScripts <- NConsoleWnd::ReloadUI <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x31DE0000]
Address [0x15090936]
SegCs [0x0023]

Core.dll [0x15000000] Offset [0x00090936]

 

Is this all we will be seeing in all the days to come with this server/Company....

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