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Rotten

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Everything posted by Rotten

  1. Since you are providing feedback to the devs, In addition please ask the devs to update othells to be more in line with almost every other class that has got updates. Please see all my posts in future updates. In short, when comparing othell to evi, Feoh, yul, dk, tyrr that have equal gear, our skills and stats are completely out of date and not in any way balanced. Cooldowns are excessive on othell skills, evi has perm steel mind now, and tyrr has perm guts def skills with massive dmg. Othell has to wait minutes for skill refresh. Hide has been completely nerfed with all the items in game to remove hide, this skill is mostly pointless. Ultimate evasion, skill cooldown is way too long, and with it only evading 50%, its pointless as with a rouge low hp/def you are almost always 1 shot The amount of cheap dagger resistance items and collections make our dmg in pvp useless in many cases. The skill crit cap of 80% further nefs our class. When you compare othell to other classes which you have boosted with massive crit dmg, defense, attack dmg, massive ranged aoe dmg, this class right now is completely broken and needs updated.
  2. Xp for lv 124 zones is low and unbalanced when considering their difficulty 124 zones, Night time, the npc dmg increase is disproportionate to player defenses Imo other zones, with some exceptions, seem decently balanced
  3. Rotten

    Daggers dmg

    Switch class... im a dagger with the latest nc items additions is pve only class Switch before your stuck in the class like me
  4. @Hermesplease can us othells at least get some kind of acknowledgement or gm/dev input on this
  5. Its great to see who all the big spenders are, we always knew it but this confirms
  6. @Hermes A request here would be to change the timing of the world boss to encourage more participation, Right now NCsoft has regular field raids / world bosses / Swamp of Screams / and Cursed swords all happening within the same hour. Suggestion: Keep field raids time Keep Swamp of Scream time Rollback the Cursed Sword time to it's original time Move World bosses to after Swamp This would create 3 hours of events that do not overlap. In addition We at Naia are still confused as to why the sword times changed as well... the only people we saw complaining in forum before the change was Naia/Hybrid as with the Spring time change some of their members were not able to attend.... Which actually was to the server's benefit, more people other than them were able to attend and winners were more random.
  7. Respectfully, then choose options 2 or 3, the tip 1% of players have them. And for the other 99% thry are now unobtainable which is my point. In some aspects of the game if I had them I too could compete in areas like they do. Examples all of which i have see done regularly by those that have them and own high end content in the game giving an unfair advantage. 1. The downside to an evi. Is you stay away from them.. not possible when you have an evi in sm + jump agathion totally wrecks other people like my class which has no jump or defense. Solution give us all the jump agathion or disable them as I said in certain zones. 2. Swords as another example.. my class doesn't have jump skill.. but yuls now have a double jump if they have the jump agathion and can get to swords quicker.. again use my suggestion #2 or 3 to balance it. 3. Tyrr, feoh... they already have massive def or mana barrier. They get low mp/hp go to rock, pop a few pots l, wait the few seconds for their skill cooldowns and then you get wrecked.. I provided 3 valid options to balance for new and old players
  8. Then why are you complaining? You guys at Hybrid ONLY complain when it cuts into your bosses RMT action.
  9. Means everyone can come and fight for it, the raids not over 1 shot, it would be nice if the person doing over 3m dmg got turned to stone for that 10 minutes
  10. Burncycle your wrong, lol your just trying to protect hybrid from having a monopoly on these raids is a good balance for all to have fun, Good change appreciate it @Hermes two thumbs up
  11. First i would greatly appreciate if a Dev or GM could acknowledge that this has been read, it would go a long way to know that L2 leadership at least considers player suggestions. There are multiple opportunities currently as i see it to correct PVP imbalance with the current state of game content. First: There is an opportunity for NCsoft to correct the unfair advantages some players have with the legacy Agathon's. Including, but not limited to, jump, rock, salvation, etc. Currently These various Agathon's allow some players to gain unfair advantages / skills not native to their class, this creates an unbalanced PVP environment for current game content especially in seiges and the cursed sword events. I see a few potential solutions: 1. Remove them from all players 2. Re-introduce them to all players that they may obtain them. 3. Disable them for specific events, like you already do in the Olympiad. I would suggest disabling them in World Zones, Castle Siege Ground, and PVP instances such as Baium, Ant Queen, Swords, Anakim, etc. They are being extremely abused in these areas to gain unfair advantages. This logic is already in the game for the Olympiad and Ceremony of Chaos. Second: Sieges, currently defending players are exploiting the ability to have a small group sign to attack Aden and break the inner wall to reduce the time it takes them to run in and defend against or disrupt a cast. This is a problem as Attackers cannot stop this, the only option is to have some clans not sign to attack a castle, which in turn you then cannot cast and try to take the castle. This is truly a mechanic being exploited. The suggested solution would be to make siege golems not an attacker or defender and allow both attackers or defenders to destroy it. Third: Please re-evaluate Othell skills, they are very much out of date with the rest of the primary DD classes. For example i am comparing an Othell to: Yul, Tyrr, Feoh, Evi,DK with equivalent gear and level . Each of those classes mentioned above have extremely good ways to defend themselves in PVP. Evi literally have perma steel mind i see it in all pvp, coupled with jump Agathon, othell cannot escape or hide. Tyrr now with all the cooldown has perma guts, huge defense Tyrr/DK AOE range is huge, othell cannot even get close their toons are huge damage and huge defense. Yul has jump and flare skills + ranged attack, i'm on the fence about this, but those two give Yul a slight advantage. But they are close to being equally matched. Except for certain players that exploit the game with disallowed software tracking us in hide. DK has strong ranged attack coupled with a jump othell cannot hide or compete. Feoh, Mana barrier and the lack of m.evasion / m.def on an othell pretty much makes us useless against feoh. All collections to avoide strike / or resist dagger in game are super cheap and easy to get. Collection items to resist all other classes the othell needs to, are VERY expensive and hard to make, or in some cases don't exist at all. Othell disadvantages that basically make it a pve only character. Evasion, NEVER works, I have tested for a long time, Ultimate Evasion + counter stance + pre-vision, am dead 1 hit every time. Cooldown on evasion makes it unavailable for Minutes compared to other classes that have defensive skills up almost permenantly Hide, must nerf all damage to stay in hide by going skill tree / items to max cooldown. but then we cannot kill. Skill Critical limit, there is an 80% max crit rate, which means 20% of the time we do NO damage, it's not a miss it's just a failed crit. This is currently imbalanced as no other class I've played has this limit. In pvp.. 3 missed stabs means your dead. Suggestions: For ALL classes, choose attack or defense. Examples, if you have guts up you take huge dmg nerf. Please fix evasion and remove the 80/20 rule for Crits so we can compete.. or apply the 80/20 to all classes.. Align Othell cooldowns with other classes.. so we are not waiting 5-10 minutes for skills.
  12. Agree on crit rate cap removal for both.. there are so many easy changes devs could make, to make all classes more equal
  13. Barrier went from what, 95% ->90%?!?! And they got dmg boost... Othell UE, is only 50% avoidance and we have a fraction of the defense... Add the crit cap they put on us and that lethal no longer works.. we are broken. Back to my statement about the gross imbalance between classes.
  14. I've been playing on the new update for some time now, and as I have said in previous posts, I've had enough time to play on it to confirm there is an even greater imbalance between classes. This is primarily focused on players with top end gear, with max cooldown items, compared to other classes with similar gear. It has created a gameplay situation where 3 classes rule the server, an unbalanced gameplay situation. I would suspect the only people that will disagree with my suggestions are those playing one of the classes, as they know they currently have an OP class at the moment. My analysis is in 1v1 PVP situations. The following classes with top end gear and max cooldown items need adjustment: Tyrr, Evi, Feoh. Reason: With max cooldown Tyrr can run perma Guts, and do massive damage with huge AOE range, i have seen this and witnessed this on a daily basis. Evi is nearly permanent steel mind, and with the damage boost kills everything, this too i have witnessed, you only have a few seconds between steel mind cooldown. Feoh, Mana barrier is impossible to break with current items and stats on that skill as compared to what dmg other classes can do to it when equally geared. When comparing these to classes to others like an Othell, Othell has no evasion that can be on permanent, UE is only 50% avoidance, with 10 min cooldown, counter stance only lasts 10 seconds at 80% with a 2 min cooldown, hide lasts 30 seconds with a 3 minute cooldown. After that you have no defensive or survivability skills. This class along with others is no longer viable to play in pvp situations effectively. Suggestions and ideas to fairly balance classes. 1. Create fixed cooldown on skills with a time that balances killable vs. un-killable time 2. Change skills to be defensive or offensive. Example. If your running Guts your dmg output is nerfed, Frenzy, your dmg is increased and def decreased. 3. Evi, same concept, steel mind nerf dmg in SM, increase dmg with other skills 4. Othell give survivability skills that match other classes times, example, allow evasion for periods of time like steel mind / guts, but as i said with other classes nerf dmg while its up to create balanced gameplay. I think using these ideas or these concepts you can create a diverse and effective pvp/pve system that allows players to compete in all classes equally, and you will have a community of diverse players that all enjoy the game more.
  15. The is the only user agreement i see... but not updated since 2021?? https://us.ncsoft.com/en-us/legal/ncsoft/user-agreement Anyone see anything else?
  16. Your saying spec with items to increase p.skill crit rate Or p.atk crit rate I should send you a video, for me its not 10% in pve on mobs the same lvl is much higher. And yes in pvp they have way too many items to nerf us in game
  17. Personally I noticed a significant change 2 updates ago. Before that I would say 9/10 stabs landed. Now in higher lvl areas it goes in waves... sometimes 2 of 3 stabs land More often only 2 of 5 stabs land. Most affected areas for me at lv 120 where I see this, TOI 4+, DV, Fafurion, raid bosses. Beast farm, and in most pvp....
  18. @AshesOfAdenI am not a Yul.. i am Othell.. much worse off than Yul. There is nobody that will trade stg 2 daggers for same slasher. i am stuck thx to dev's where i am
  19. Did NCwest make a loot error in the gold chests? Dark and bloody weapon stones drop and are listed as top 10 loot items and provide world notification.. Did they nerf our intended reward or is this a mistake and you should have a different item.
  20. Royal, first GG on hero, glad you took it from OverBot. But you only comment so the devs don't fix evi.. its broken and everyone know it. Imo simple fix. If you have sm up cut the dmg by 50%. If you have fluid weave up increase the dmg 50%, then you would be like every other class and balanced. Just my thoughts, on how to make it a balanced approach.
  21. I noticed this as well, I even opened a support ticket on it, with video evidence, to which nothing happened and no explanation was given. Im glad to know it wasn't just my char that is bugged. I noticed a huge difference about 4-6months ago. Almost like they did a ninja accuracy nerf. However, nothing is reported in the UI or in dmg report. It's like the stab never happens even though the skill fires. I would estimate this happens 20% of all stabs at least. Even worse in pvp. To the devs, please fix Othell...... or allow us to trade our dw for another keeping level and augment.. so we can play a class that actually works.
  22. The overall problem is the horrific imbalance between classes. Evi can go unkillable for minutes at a time and now does insane damage. All things equal say nobody has a blood wep. Compare an evi specifically to a othell, yul, even tyrr. For 1+min thry are unkillable and do insane dmg now.. all will die. Othell has 50% evasion... which does NOTHING so every other hit of a evi lands... your dead in seconds. Sme with yul.. one backspin he's dead... now tyrr.. just keep on the tyrr for the 45 sec that is left in sm.. he's dead too... watched it happen at seige... over and over and over. Only defense was 8 other players chaining cages and shillen to catch them when sm went down.. Now Tyrr.. same insane defense plus dmg.. The point is.. the classes are completely unbalanced. Fine, keep the evi and tyrr skills but balance the other classes to have skills as well that compare so its a level playing field. Right now imo the only 3 classes that are balanced to each other is. Feoh, tyrr, evi.. All the others are fd.
  23. After this weeks seige, it took a group of 8 toons lv 118-120 most with shillem 10s / blood weapons just to keep 1 evi in check. EIGHT people with top gear!!!! This Evi has every cooldown item in game there was very little time between steel minds. And with this player also having every legacy agathion in game for giants, br, jump. Flare, Etc. We were only able to keep him at bay 40% of the time vs 8 ppl. And evi 1 shot everything now! Steel mind 100% absolutely needs nerf!! Also devs please for the love of God, either make these legacy agathions available to all, or remove them.
  24. Summons have new levels, but only if your summoner is higher lvl. Thats a small step in the right direction
  25. There are some things right and wrong with this update, after a few days of testing. Negatives: Only Classes to truly benefit from this update are: Eviscerator, Tyrr, Feoh, Summoner This has created an even larger imbalance/nerf with the following classes, especially in pve/pvp. Othell, Yul, Healer, ISS, Seer, Tank With the update, the dev's have created a huge imbalance between the gear required to hunt these zones, and the availability or probability of obtaining items. The hot topic right now is the Error the "Dev's" made in the cloak enchanting. I don't fault anyone for trying, Ncsoft commonly has errors in item descriptions/functions, in addition players are desperate to get upgrades to function in game, the Dev team has made these items nearly impossible to get. After playing for a few days on this update it's obvious these items are necessary to continue playing effectively in the current update. Talking with players that tried, it took an avg of 35-45 scrolls to go from +15 --> +18. If players are to use Stables for this, the average cost to attempt this would be 3.5 trillion adena at current market prices. This either means spending $35,000usd selling event boxes in shop, or farming TOI for 2 years (104 weeks) making 30b in 10 hours. That is completely unreasonable to attempt to get a single item in game. In addition the players with the higher enchanted cloaks were able to enchant at a higher degree of success when the cloaks first came out, now players get nerfed rates, this is completely unreasonable. The suggestion is put more stable enchants in that are reasonably obtainable or increase the success rates to +18. Next, pvp, Othell, Yul, Healer, ISS, Seer, Tank, cannot compete effectively in pvp against: Eviscerator, Tyrr, Feoh. These classes are completely imbalanced. Skills MUST be updated to allow all classes a real opportunity to compete fairly with their unique class skills. I even opened a support ticket on this asking for dev, input, what was disgusting, was supports response that the solution was for me to change class (i'm happy to share this email from them upon request). This is disgusting, that they want me to completely reset my character, lose the ability to use the Dragon Weapon i worked very hard to get, and farm more adena to re-learn my skills. This is wrong on every level. The difficulty now of TOI, and the lack of gear being available has completely nerfed all but Tyrr classes to efficiently farm adena. God Souls are impossible to get. Splendor fragments are impossible to get. Positives: There really are only a few positives as a player: Lv.120 toons have decent zones to solo xp now. Feoh have damage to efficiently solo xp. The crafting system updates are nice, but rates suck.
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