Per Juji:
The following skills will now have a fixed cooldown time: (ALL CANCELED)
Gravity Barrier
Summon Barrier
Giant Barrier
Mind of Steel
Faceoff (edited)
These NEEDED nerfed to BALANCE PVP!!!!!!, my class "Othell" specifically is completely unbalanced as it is, in PVP. These changes would have been GREAT to re-balance the pvp experience. so at least for a few minutes we can actually kill an evi or tyrr....
Now as an Othell we cannot pvp these classes period! It's been completely unfair and unbalanced AND BROKENT for a very long time.
(Tyrr/Eviscerator) they have barriers/steel mind/ guts that my class cannot even compete against, and they literally are almost up 100% of the time with the number of cooldown items and legacy agathion's in game.
i cannot even come close to outlasting their skills as they are up for so long, Othell's have NO skills to combat or compare to these classes, i can't even run since the legacy agathions are in the game still like the jump one that are unobtainable now.
Before you mention hide.... everyone runs around with firework/flash macro.. hide too is pointless. it has been so long since Othell actually got a boost like these classes.
Please how does NCsoft plan on creating a balanced pvp experience for Othell.. we are seriously broken in pvp against most classes.
My ultimate hope here is an explantation for how my class is to compete in pvp now with this update. Most other classes have received updates, and their skills, defense, attack, evasion, barrier are in every way superior to othell.
I have tested this, in open pvp, 1v1, even with me having 3-5 more levels and almost double the gear of an opponent.
Tyrr wins 99% i cannot outlast their guts and barrier, between those its up for >1min their aoe range is too much to go with the extreme dmg they deal. And I rarely if ever evade attacks even with my evasion skills up.
Eviscerator, wins 99% if they topaz you or stun with shillen, tạo skills tới cannot evade. Steel mind up too long. And with legacy jump agathions impossible to escape them.
Feoh wins 100%.. even at lv120, and all skills popped most of us can't break mana barrier..
Dk is broken, dmg is insane. I get 1 shot from someone 10 levels below me if they have any gear.
Yul is 50/50, this one is balanced
Healer 50/50 is balanced
Iss is 50/50 is balances
Tank is 50/50 is balanced
Summoners are broke they never win
Seer can't comment nobody plays except oly
Summary of what is broken for othell
1. Too many in game cheap ways to resist dagger. No inexpensive ways to resist other weapons.
2. Our evasion doesn't work, chance to evade % way too low given our lack of defense.
3.you have too many items in game to pop us out of hide.
4. Cooldown on hide if you keep those items in game is too high
5. Counter stance lasts 7 seconds for evasion. Compared to other classes, eg. tyrr guts is >1min, evi, steel mind >1min
6. Ultimate evasion.. % is way too low for chance to evade, and cooldown is way too long if thats how we are supposed to live
7. Magic debuff.... never lands due to feoh resistances..
8. Shadow chase, never ever lands stun in pvp. Other toons resistances by default too high.
9. Flash, never ever lands, so they never lose target, opponent resistances by default are too high.
Just to name a few things.
Overall I explore you to test it yourself on equally geared toons. You will find my analysis is accurate.
Please help me understand when our class can compete in pvp, and how ncsoft is going to address it.
Those nerfs to the specific classes the devs removed, would have made us have a balanced chance 50/50