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iHyperlite

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Everything posted by iHyperlite

  1. ill post this as it is related to this topic: Lets explain how attack attribute works. Attack attribute can give up to 24% dmg boost on an attack. If for example a mob has Earth Resist rating of 100, and your attack attribute for Earth is 100, you will get no dmg boost on an attack. If your attack attribute is less than 100, you still get no bonus but there is also no negative effect from this. If your attack attribute is 200 in this situation, you will get a 10% dmg bonus on an attack. The max element you can have in this situation to impact your dmg is 340 attack attribute. At 340, you will get 24% dmg boost on an attack. If you have 350 attack attribute, you will still only get 24% dmg boost. There is no benefit going above the upper limit. Now, the question to how much element resist a mob has. See table below. After 118, things may cap out. More testing on this update is needed. 110 - Mob Resist = 1080 / Attack Attribute must be 1080-1320 111 - Mob Resist = 1180 / Attack Attribute must be 1180-1420 112 - Mob Resist = 1280 / Attack Attribute must be 1280-1520 113 - Mob Resist = 1380 / Attack Attribute must be 1380-1620 114 - Mob Resist = 1480 / Attack Attribute must be 1480-1720 115 - Mob Resist = 1580 / Attack Attribute must be 1580-1820 116 - Mob Resist = 1680 / Attack Attribute must be 1680-1920 117 - Mob Resist = 1780 / Attack Attribute must be 1780-2020 118 - Mob Resist = 1880 / Attack Attribute must be 1880-2120 *there may be an upper limit cap to element on a mob 119 - Mob Resist = 1980 / Attack Attribute must be 1980-2220 *there may be an upper limit cap to element on a mob 120 - Mob Resist = 2080 / Attack Attribute must be 2080-2320 *there may be an upper limit cap to element on a mob This should serve as a nice baseline on what to take/use. Also, in my personal experience, mob attack rating is very similar to these ratings as well. 1800-1900 earth resist on defense is a noticeable benefit in places like Wall of Argos, etc. edit: some ppl say the element increases on even levels only, moving up in 200 chunks (ex: 110, 112, 114, etc). If you follow that guideline, default to the previous level rating for odd levels (111, 113, etc)
  2. i think libra is our next event for april.
  3. 116 for me unlocked toi 2 as being more adena than toi 1 per hour on single target. for AoE, i am unsure, but i see other stacked 116 yuls on floor 2 now that used to be on floor 1 as well (and they just got 116 too). I think a tank in one of the larger rooms at port may be the key to aoe without a cursed/dragon wep.
  4. the key to unlocking toi 2 is lvl 116 imo. and very good gear, but 116 is important.
  5. ios2 is a yul 2 spot dream. multiple circles can be done easily. very few obstructions. its not like IoS1 where there are maybe 2-3 good dual spots. there are easily 10+ dual spots in IoS2, probably more.
  6. The point they are making is that similar gear, lvl 113 toon hitting a 116 toon in a pvp situation does not see near the same dmg reduction as a 113 toon hitting a 116 mob in a pve situation. Levels matter in both. They matter much more in pve content though.
  7. I farm about 35b in adena drops alone in 1 week, as a dagger and soloing it all with only my iss. That's 140b/month. ToI and IoSx3/day only. No market play. If you are doing 1-3b per month, that's not very good. IoS once a day will net more than that, even on 1 hour/day only. I assume aoe chars and better gear than me farms more per week/month.
  8. The game is what it is with the p2w stuff. I accepted that long ago. We were discussing balance of classes, not cost to play the game. These are different discussions.
  9. oly and open pvp are different animals. you can scoff at the cost to make the gear on those top mages all you want, but the game isnt balanced for mid gear pvp/pve unfortunately. if we balance for mid tier fights, at end game, uber gear would be even more god like and people like wintra/grinman would solo entire alliances with minimal support (aka be more broken). you are kind of all over the place with your arguments. you have mid gear and typically fight mid players. that is fine for you but you really have no clue about end game fights and balance, sorry m8, even if u match up with one in oly randomly. i mean no offense. we just play different games.
  10. i had some PM's/Mails about AP and apparently my old post links were broken. here are some new links. AP for 112 and AP for 116 on ghost hunter: AP at 112 AP at 116
  11. Go hit wintra and see if you think the same. We play different games man. We fight completely different calibers of people.
  12. I 100% agree about mana barrier. Feohs also pretty busted and super tanky.
  13. Things that matter in L2 to succeed: Crit rate / aoe / range / ability to move fast Please show me 1 class better than yul at any of the above. Edit: also, everything including pvp is a 1 shot game. Any "boost" wouldn't fix the issues of yuls doing everything 2x as fast. Nerf are the only way, and they start on the yul. Edit 2: not only way, but only way we will ever see.
  14. @Juji @Hime i kindly request you remove the 10/account limit on the forgotten book sale. wtf is wrong with you people?
  15. That'd be very boring. Everyone would be in hide...
  16. How do you want to nerf it? It already has 0 aoe ability, requires a kidney sale to gear properly, and still does things half as good as a yul.
  17. I have been asking for barrage of nails to 1 shot stuff like a yul skill for a long time. Dagger is a dead class, much like a few others. Without insane gear, it's trash.
  18. What, you need to do a test and check things? It's not hard, takes like 5 mins... My dagger is one of the top geared Daggers in NA. If I was a yul, I would do everything twice as fast. Xp twice as fast, adena farm twice as fast. It's not even comparible.
  19. Mob design is part of the issue. There is no pve place specifically designed for certain classes anymore.
  20. So yul cannot achieve max crit rate on skills? Elevation is not the same as range. Just because multiple arrow has terrain issues doesn't mean all aoes have terrain issues We all get it, you think yul is fine, and you play a yul. But your arguments are based off a low/mid gear yul. If you aren't full skill crit rate by now on a yul you are doing something wrong.
  21. I play on naia bro... You also convienently ignore the aspect of aoes being max crit rate in your comparison. 1 button kills entire circle > 1 button jumps to 2nd mob group > 1 button kills entire 2nd group. No other class can do this. Edit: if auto adena pickup didn't exist, yuls wouldnt be so overpowered
  22. Yuls, yes, they need a nerf. They are far superior to any other class in every way as I stated above.
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