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iHyperlite

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Everything posted by iHyperlite

  1. Pet summoning items are no longer tradeable, able to be put in a private store, or mailed. They can be added to the auction house though. This was not like this in the previous update.
  2. @Juji @Hime BUG REPORT: Pet items (the item to summon them) are no longer tradeable or mailable or able to be added to a private store. They can still be added to the auction house though. Unsure if this is where to put this or not, but it's a bug.
  3. @Hime so um... what are these items? store looks exactly the same...
  4. im a 112 dagger. dex doesnt affect your crit rate on stabs as stabs crit all the time. back in the day (2-3 years ago) dex on a dagger made sense. today, with how the class functions, str is the proper build. more crit dmg, more power, and you always crit. you are always max crit rate, max speed, and accuracy isnt worth loosing the 15 str. as far as cha vs luc, if you are a furtune seeker, luc matters, otherwise you want cha. if its a dual class dagger, i would go 15str and 15 luc for enchanting purposes. if its your main and you arent a fortune seeker, go str cha, more dmg. also, all stabs crit. your vital spot rate and direction to the target are what alter dmg. dex does not increase vital spot success, lethal rate or skill crit rate on a dagger. there is also no 2x dmg blah blah crap people sometimes reference on here. you should always have more than 70-80 dex based on normal gear and skills. there is literally no need for more on an othel.
  5. i have 182 inventory slots. my gear shouldnt need to change when i swap from main to dual, except agathions are always remvoed for whatever reason. i have to be at 99/182 in order to swap classes. wtf... Suggestions: make active runes not count towards inventory slots make the threshold more around 80% inventory based on current slots. It is annoying having to mail items or open a temp trade window to swap class.
  6. Here is my perspective on the update: 112 dagger - very good gear 105 dual Spends about 1k usd a month on the game (above average spender, not the crazy spender level) Here you go: 1. Hunting Zones and Raid Bosses Swamp of screams is now basically empty. This was one of the worst changes of the update. The element cap there is around 1900+. That zone should have been left how it was. It promoted party play among the vast majority of your current player base (107 - 110 chars) and was a nice place for pvp to happen daily. It is now an empty zone no one uses, nor will use regularly for well over a year. (minus maybe 2 or 3 parties max on each server). Sea of Spores is a nice addition as the old sea of spores wasn't used much. But the new one will be the same deal as swamp, farmed by a few parties on each server and that's it. Isle of Stronghold I changes were for the better as long as adena rate stays the same. The adjusting spawn rate dependant on kill speed is nice. The xp this place provides should be more per hour than a normal field hunting zone considering its a paid feature. This should stay the same. Suggestion: Adena drop amount increases when in vitality state. Primevil is setup much better now as the groups with a t-rex in the middle. Adding the new scrolls as a drop was a nice addition to make that place relevant for the update. Xp is same as stronghold per hour which is nice. Suggestion: maintaining vitality here should increase item drop rate. Lizardmen is much better due to having the same number of mobs as sel mahim now. I wish you kept the boss/named mobs or added them as they're a nice addition. However, the rate of xp in this area is 1.3 tril xp/hour slower than me solo'ing the old field of whispers. As a melee, this is pretty disheartening at 112+ Fields of Massacre is much better due to having the same number of mobs as sel mahim now. I wish you kept the doom knight as they're a nice nastalgia addition. However, the rate of xp in this area is 1.4 tril xp/hour slower than me solo'ing the old field of whispers. As a melee, this is pretty disheartening at 112+ Field of Whispers should have stayed a party zone for 109-113 like it used to be. It just needed some additional mobs and maybe a slight make over for balance. It was also a nice place for strong melee characters to get the same xp as a feoh/yul. Plunderous should be changed back to the farmable zone it was. It was good content for our player base. The new zone change makes no sense aside from the obvious attempt at removing adena income sources that don't cost ncoin. Hunting Area Suggestion: You need more areas for 105-110. This entire update seems like it was meant to solve an over crowded sel mahum for a hungry player base of 111/112 players. Maybe that's how it is in Korea, but our normal players are 107-110 and you removed a large majority of their leveling spots in fields of silence. Tanor is beyond packed. I swapped to my 105 dual, spent 45 mins hunting for a spot to test out the dragon wep on, ended up in coal mines, and decided to go back to my main as there was nowhere to macro at 105. 2. Augment System I don't have much bad to say about this. I like seeing all options. I like doing it from the inventory while farming. I dislike that it unequips the item once you augment, but I csn get over that. I will ask, how do you get the new accessory augment stones? They seem to be bugged or available from some other source. 3. Item Changes I dislike that shilen and rulers ring of authority share a cool down now. The sigil addition is decent for a little boost to dmg. However, I dislike the look of it on my dagger and wish I could turn the visual aspect off or have emerald wep appearance. New artifact book is nice, but we need an in game source for crystals of dawn. Suggestion: Add crystal of dawn to hero coin reward options. 4. Skill Changes Sigil passive seems appropriately done. Fakedeath private shop bug being fixed kind of sucks, but whatever. Didn't use it that much. 5. Other Changes The store update is lackluster. Merging the Paulina pack is nice. Your ncstore prices are getting a bit absurd. The artifact event was fairly priced. This current staff enchant event I haven't even bothered to touch due to the absurd cost compared to core when they took this same event. I hope a proper la vie event comes because you have inflated the prices of all la vie jewels beyond belief hiding lvl 4s and 5s behind very expensive random boxes. We're all cool with paying. Let us have a true event where we compound our own la vie jewels again. Suggestion: We need more uses for hero coin. (dark/bloody wep/armor stones, safe scrolls for 10-15 capes, better enchant scrolls for weapons like gran kains or gold tickets, brooch upgrade items, la vie boxes, etc). You need to re-add the blessed weapon appearance stones. Summary: This update has basically eliminated any sort of party play for 105-111 except for the dailies in Aden. That is a huge problem that needs to be addressed. We need some of the unused zones adjusted to be similar to the old field of whispers or something similar, and swamp of screams needs to be readjusted or an alternative added that promotes party play. Timed instance zones are largely changed for the better. Swamp of screams needs reset. I don't think you guys understand the amount of pick up groups and random pvp that happened during those SoS hours. Your server was hopping during those times, and so was your active player base. The only other times we see that many people is during siege or oly. And now it's gone with no replacement. I used to make sure I'm in game, buying a cake, and joining a group as often as I could to make those SoS sessions. Now I dont bother to get on at those times, as there's no parties to go there with at my level. Nc store needs a major update. I was excited for this update being myself 112. I'm left quite disappointed. I xp everywhere 1.3-1.5 tril xp/hour slower than the previous update. I have nowhere to level my dual. And the augment system I have no idea how to augment my accessories, which is what I was mainly excited about. I do like the IoS1 update on adena drop. Although I fear it will be nerfed into oblivion soon.
  7. Libra isn't supported in your current build of the game. It is in the update. I'd assume la vie or red libra will be the next event after the update launch
  8. Please tell us more. I'm interested in this. Edit: didn't mean to up an old thread, but if there is info on new apps I'd like to see the links
  9. @Juji Can I request our region to NOT get the reduction to isle of souls recharges? It's literally the only spot that nets good adena and good xp at the moment in the game. Or you guys can sell a recharge reset store item, and let us stay in there 24/7
  10. Go hit the gatekeeper in town and see your dmg
  11. I've opened 250 boxes so far... Gotten 1 breath. But hey, there is that guy in clan who opened 20 boxes and got the top dragon shirt as a reward... I'm ashamed of you that you would expect any less from ncsoft.
  12. I've dc'd 3 seperate times, all 3 toons, since maintenance happened. I usually go 7 days without a DC...
  13. Can you expound on the technical issue at all? Did the weapons get bugged, reset? What happened to the augments? Are these technical issues in our build currently, or in a future build? The issue here is that, yes, the removal was a planned event on your end. However, you ninja removed the blessed weapon appearance stones from the l2store at the same time you announced they were planned to be removed in a future update. We had no warning that the blessed weapon stone was going to be removed, or the emerald wep app stone. We had to destroy our old Weps with the non blessed scroll left in game or be screwed. Then, the non blessed scrolls were removed on a later maintenance. Can't you put these in for a 1 week promo? Also, why is armor unaffected by this bug? When armor augmentation comes to us in an update, are we to believe that the blessed armor stones will dissapear suddenly too? The removal of the blessed wep app stone is the biggest stab to the heart you can do to the nastalgia aspect of this game for the old players still left playing. There has to be a solution to bring these back for our region, even if temporarily.
  14. This is my AP tree at 112. I don't think the reuse is needed or the skill mastery. Damage all the way. Link if screen shot doesn't load
  15. If the screens don't work, use these links: Top tanga Tanga vs Ari
  16. Yes, skilll power, not reuse. I love how I can't edit a post anymore. Doesn't change the test, I wasn't sure at midnight which is was and wasn't getting out of bed ?
  17. So, I made lvl 5 top tanga and lvl 5 top ari. Top tanga is currently all 3/3 communion spheres. Ari has 1 3/3 and rest I'm working on. Unsure if anyone else has done this, but here are screens. Before making 5x 3/3 on the tanga, I tested each in stronghold 1 for 1 hour, cocktail and self buffs only, same Elmore procs and none crit for 4 mins. Tanga is better on an othel because of the constant passive crit dmg and Patk. The ari reuse doesn't make you stab faster because they're always up. This test was before server settings obviously. Anyways, unsure if anyone else has both of these at lvl 5 on chronos or naia. When we get homu 2.0, I'll shoot for top juji unless they unlock more stuff to use pts on. Btw, anyone like @TEVAS try lvling a homu past 5? Is that possible? Lastly, tanga lvl 5 proc is 5% Patk and ari proc is 3% reuse. I will double check these but I thought they were supposed to be the same %.
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