Uriel831 Posted December 15, 2017 Share Posted December 15, 2017 Hi i tested tank (shilien templar lvl 104) important skill to survive and i see several discrepancies with skill description and efect: 1. only self buffs (templar aura +10% P/M def + 7,4% enchant; clan advent 5% P/M def) 2. with standard Doomcryer buffs Skill Raise shield ---- descr. + 100% P def ------ reality 68% increase /////// reality 80% P def increase Skill Focus shield ---- descr. + 100% M def ------ reality 67% increase //////// reality 77% M def increase Skill Nine Aeglis---- descr + 50% P/M def ------ reality 34% P def, 34% M def increase //////// reality 40% P def, 39 % M def increase Skill Templar Frenzy--- descr + 120% M def---- reality 80% increase ////////////////// reality 92 % M def increase Knight harmony from Doomcryer ---- descr + 45% P def, 15 % M def --- reality 30 % P def,, 10% M def. Horn Melody from Doomcryer ---- descr. + 35% P def, 40% M def ---- reality 24 % P def, 27% M def So pls other tanks look on it and test if i am wrong or something strange happend, because skills are nerfd. Or where is problem in formulation of skill description and real working. Link to comment Share on other sites More sharing options...
Irlumir Posted December 16, 2017 Share Posted December 16, 2017 Dude The % are not apply equal and do not stack over fixes pdef boost values. Diamond, abundance, etc givea fixed amount and over that you will not add more pdef. You have to calculate over your base pdef. It has always been like that... Link to comment Share on other sites More sharing options...
Draecke Posted December 16, 2017 Share Posted December 16, 2017 in other words it's based on your armor and pdef of equipped items like belt/cloak Link to comment Share on other sites More sharing options...
Uriel831 Posted December 16, 2017 Author Share Posted December 16, 2017 This explanation i can not take. If difficulty will be 5% maybe, but if this mechanic is right and we lost huge P def and M def this is not right, espetially after this salvation nerf. If exist maximum in P/M def values and with items and buffs after skill use i reach maximum, that ok if i lost some %. Skill must be work as description. If some skills increase HP about 50% so must be 50% not 30%. Otherwise is a cheat on us. So if someone wise know real mechanics calculation not speculation and rumors so write here. Link to comment Share on other sites More sharing options...
Keoz Posted December 16, 2017 Share Posted December 16, 2017 You have 2 really well know dedicated tanks commenting on your post, you won't get much better than that. It's as they said, basically most if not all of the buff in L2 are applied over base values and not over final values. This is the case for our skills, no rumor, no speculation. It won't be any different any time soon, get over it. Link to comment Share on other sites More sharing options...
Grambi Posted March 14, 2018 Share Posted March 14, 2018 On 16.12.2017 at 6:14 PM, Uriel831 said: This explanation i can not take. If difficulty will be 5% maybe, but if this mechanic is right and we lost huge P def and M def this is not right, espetially after this salvation nerf. If exist maximum in P/M def values and with items and buffs after skill use i reach maximum, that ok if i lost some %. Skill must be work as description. If some skills increase HP about 50% so must be 50% not 30%. Otherwise is a cheat on us. So if someone wise know real mechanics calculation not speculation and rumors so write here. The Problem is that you think it would be good how you wish it. But the game always made a difference on this so its nothing that should suprise anyone. Not that you get me wrong i think its hard for tanks now but i am still able to PVE and PVP very good. so dont try to change the system, better change gameplay to make your class work again. Link to comment Share on other sites More sharing options...
beherit Posted March 17, 2018 Share Posted March 17, 2018 There is also a good part of fixed values not being affected by modifiers, and is obviously when you got debuffed. also, i remember in old updates we don't even have real descriptions of buffs/debuffs, they used to say something like "increase p.def. effect" so only having the description there is pretty nice even if sometimes have some errors, or you need to know some mechanics of the game to fully understand how they apply. Link to comment Share on other sites More sharing options...
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