Tazzar Posted April 5, 2022 Share Posted April 5, 2022 I can not fail to notice that enchaning its hard to do .I cant pass + 6-7 , all weapons are made crystals. I suppose without additional elements such as kains scroll,Royal Gold save tiket and Luky stone it is imposible to enchant. from 15 weapons the best was +7 and ofc i did brake that to no point staing in my inventory just to defy me. So my point is im am right about tis? plz shear some points of view. Link to comment Share on other sites More sharing options...
DoubtDestiny Posted April 6, 2022 Share Posted April 6, 2022 It used to be that you had a 2 in 3 chance of success after +3. Then enchanting became the #1 form of gambling that they could profit off of, so now the enchant rate is 2 in 3 chance of fail. You can use enchant stones and scrolls to help increase those odd, but you will fail much, much more now than ever. And yes, it's really stupid, because you'd think they'd want more people to have +21 and up weapons considering they made the new glows not that long ago for everyone to marvel and admire. Enchanting to +15 should have 67% success odds per scroll. Enchanting from +16 to +18 should be 50/50. Enchanting +19 - +20 should be 40%. Enchanting higher than that should be 25% without additional aid. Also, token restoration should only be allowed at +24 or higher and only on Enchanted and Limited weapons. No risk it, no biscuit. But the above paragraph is a pipe dream. Get out now while you can. That's all I'm going to say about enchanting in L2. You have been warned. 1 Link to comment Share on other sites More sharing options...
Tazzar Posted April 6, 2022 Author Share Posted April 6, 2022 If we have 45% chanse of success at +7 and from + 10 at 35% and that is what say on the window when u enchant coz buy a r 110 weapon +10 from Ah and at +11 we have 25 % chance of success how in hell ppl have weapons +30 lol is imposible to do with tis chance. Or thos weapons ar old when maybe u have 50/50 chance and now they just upgrade in new enchanted and limited i sow u can do that at blacksmit. SO in tis case way +30 weapon dont get nerf? coz its not fair. Let them try enchanting now with 25% chance of success at +11. Link to comment Share on other sites More sharing options...
Tazzar Posted April 6, 2022 Author Share Posted April 6, 2022 OK,I talked to Ppl in the game and they said yes these chances weren't a year ago and one probability is DW weapons are worse than limited ++ and have greatly decreased the chance to make hight enchants to keep some balance. Link to comment Share on other sites More sharing options...
MeddlingMageGR Posted April 6, 2022 Share Posted April 6, 2022 My friend, you declare a war without having guns..... Weapon Enchanting if not for everyone. You must work on amount of LUC you can get from items and skills. For example, some items that gives you LUC : +15 LUC from Dyes Brilliant Rose +2 Honey Beer +3 LUK Potion +5 Nevit Cloak +3 Lady Luck +1 Anakim Holy Barrier +1 Then you have to work with Homunculus. Red Luminous Popo +8 (0.1% chances to get it) Green Popo +5 and every Green Homunculus +2. Use Gold Ticket and Good Luck. Minimum LUC to start enchanting 110. Otherwise don't try it at all. Link to comment Share on other sites More sharing options...
Tazzar Posted April 6, 2022 Author Share Posted April 6, 2022 I dont have to much time in tis game but i can say this in the 2 months i play i sow to much to have some view for example u you talk about stats i dont know if LUCK work or improve that much your chance of succes coz dex is useless on my Othell and str makes little difference in damage if u are base on STATS like LUCK i dont know . Now whit Homunculus enchanting +3% it is show only in the enchanting window when u enchant when u put the scroll is a change probability but is more low then 3% what it say and we ARE NOT talk about 50% chanse of succes on weapon enchant so can be a big difference. When the enchanting window say u chance its 10% and popo will give u 12 % I have doubts you will have successes enchants . My point : IS TO LOW the chance of succes there is no difference add additional elements that do not even 5% in total to have successes enchanting. Link to comment Share on other sites More sharing options...
iAndouille Posted April 6, 2022 Share Posted April 6, 2022 LUC is Highly recommanded for Super high enchants! Exemple: LUC Is capped at 120, it has a 10% probability to Proc at every enchant, there is some items like Zodiac agathion +9, that has 7% chance of success for +10, it means you have more chance to proc the LUC than actually suceeding the enchant from the base rate ( 7% rate , +10% rate LUC) ofc they dont stack, LUC is separate stat so yes personally, i have made alot of weapons +30 / and enchanted items and made huge profit ingame. you need all items with LUC to reach 110-115+, so for sure dedicated players and investors will find ways to make money ingame. 1 Link to comment Share on other sites More sharing options...
OldKingCold Posted April 6, 2022 Share Posted April 6, 2022 13 hours ago, Tazzar said: If we have 45% chanse of success at +7 and from + 10 at 35% and that is what say on the window when u enchant coz buy a r 110 weapon +10 from Ah and at +11 we have 25 % chance of success how in hell ppl have weapons +30 lol is imposible to do with tis chance. Or thos weapons ar old when maybe u have 50/50 chance and now they just upgrade in new enchanted and limited i sow u can do that at blacksmit. SO in tis case way +30 weapon dont get nerf? coz its not fair. Let them try enchanting now with 25% chance of success at +11. Most of the +30 weapons now in game were made well over a year ago when the enchant rates were different. A friend of mine made one and then quit the game right after. Link to comment Share on other sites More sharing options...
Plethoras Posted April 16, 2022 Share Posted April 16, 2022 if anyone can contribute any and all items to this thread that increase LUC stat it would be appreciated Link to comment Share on other sites More sharing options...
xDr3yar Posted April 16, 2022 Share Posted April 16, 2022 7 hours ago, Plethoras said: if anyone can contribute any and all items to this thread that increase LUC stat it would be appreciated Dragon ring +3-> Luc 3 Dragon Earring +3-> Luc 3 Dargon Necklace +3-> Luc 3 Most god jerwerly-> Luc 3 Ruler of authority/turth seeker-> Luc 2 Dragon leather shirt +5-> Luc +6 Nevit's Light cloak-> +3 stats Luc Circlet +3/Radiant circlet +2 (Luc) Venir 24-> Luc 3 Kaliel's Top-grade Bracelt +1 stats Artifact lv 3 +1 stat (mid or top grade book give u another +1 luc) Luc Pot +5 Luc buff +3 (giran and aden) Dye-> +15 luc Honey Dark beer-> +3 stats Fate passive-> Luc 3 Heavnly Talisman-> +3 stats/Instanity-> +2 stats +10 armor-> +1 luc Greater emerald-> +3 all stat Top grade Brooch + 2 stats Dim Braclet + 5 Luc Super advance bracelet-> +1 luc Dwarf Basic Luc-> 35 Link to comment Share on other sites More sharing options...
BlackIce Posted April 18, 2022 Share Posted April 18, 2022 On 4/16/2022 at 3:45 PM, xDr3yar said: Dragon ring +3-> Luc 3 Dragon Earring +3-> Luc 3 Dargon Necklace +3-> Luc 3 Most god jerwerly-> Luc 3 Ruler of authority/turth seeker-> Luc 2 Dragon leather shirt +5-> Luc +6 Nevit's Light cloak-> +3 stats Luc Circlet +3/Radiant circlet +2 (Luc) Venir 24-> Luc 3 Kaliel's Top-grade Bracelt +1 stats Artifact lv 3 +1 stat (mid or top grade book give u another +1 luc) Luc Pot +5 Luc buff +3 (giran and aden) Dye-> +15 luc Honey Dark beer-> +3 stats Fate passive-> Luc 3 Heavnly Talisman-> +3 stats/Instanity-> +2 stats +10 armor-> +1 luc Greater emerald-> +3 all stat Top grade Brooch + 2 stats Dim Braclet + 5 Luc Super advance bracelet-> +1 luc Dwarf Basic Luc-> 35 Even with all that, does the statistical probability in the new enchant dialogue window change when you go to enchant something? Or does it still say the same % chance of success, no matter what? Link to comment Share on other sites More sharing options...
iAndouille Posted April 19, 2022 Share Posted April 19, 2022 LUC dont give enchant succes rate its a separate stat that only affects the chance to proc Lady luck (green leaf) and at 120 LUC there is approx 10% chance to proc it every enchant. and to come back with enchant success rate, you got to use gold ticket or kains scrolls to get over +10++ OE otherwise ofcourse its impossible Link to comment Share on other sites More sharing options...
Grosss Posted April 19, 2022 Share Posted April 19, 2022 race - 35 spoil class - 3 exalted - 3 homunculus - 11 dyes - 15 wings of splendor lvl 10 - 7 hat - 3 set +10 - 1 cloak legendary +15 - 4 dragon weapon augment - 3 dragon earring +3 - 3 angel earring +9 - 2 maphr ring lvl 6 - 6 sayha ring lvl 6 - 6 dragon necklace +3 - 3 dragon shirt +7 - 7 dragon shirt augment - 1 brooch +9 - 3 broch augment - 1 top emerald lvl 10 - 7 dimensional bracelet - 5 talisman heaven - 3 soul talisman lvl 10 - 4 chirstmas talisman - 1 seed bracelet lvl 1 - 1 artifact book - 1 artefatos set - 1 colection - 1 prestige pack - 1 brilliant rose - 2 dark honey beer - 3 vitality beer - 3 fish stew luc - 1 nano - 6 maphr luc potion - 5 buff npc - 3 total: 165 Link to comment Share on other sites More sharing options...
Mete Posted April 19, 2022 Share Posted April 19, 2022 14 hours ago, BlackIce said: Even with all that, does the statistical probability in the new enchant dialogue window change when you go to enchant something? Or does it still say the same % chance of success, no matter what? the enchant chance is affected by specific items. Enchant (Maphr) shirt, homunculus and consumables. That is for graded items (R, R95, R110 etc). Those will directly increase the % probability of the enchant being successful Luck is a failsafe. LUC gives you a probability (around 10% at 120 luc) of procing Lady Luck (the 4 leaf clover animation) which in turn means the enchant will succeed 100%. Link to comment Share on other sites More sharing options...
BlackIce Posted April 19, 2022 Share Posted April 19, 2022 2 hours ago, Mete said: the enchant chance is affected by specific items. Enchant (Maphr) shirt, homunculus and consumables. That is for graded items (R, R95, R110 etc). Those will directly increase the % probability of the enchant being successful Luck is a failsafe. LUC gives you a probability (around 10% at 120 luc) of procing Lady Luck (the 4 leaf clover animation) which in turn means the enchant will succeed 100%. Yes, I understand. Thanks. Link to comment Share on other sites More sharing options...
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