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MalumInSe

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MalumInSe last won the day on March 27 2018

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About MalumInSe

  1. LUC stat and enchant

    Just remember how all enchants work. From the minute you click the enchant scroll the system says, "fail, maybe not fail, maybe not fail." It's never been, "fail, succeed, succeed." LUC helps increase the odds of you maybe not failing. That's all it does. It is still possible for characters with 60+ LUC to still have lots of fails. There are days when I can go weeks without failing, only to have weeks where I don't have a single successful enchant. That happened to me in the last update. I made two +16 weapons back to back within the space of ten days. But right after that, my luck tanked. I failed on just about everything, including on enchants where I used stones that increased my odds by 30%. Ordinarily you wouldn't think a 30% boost combined with a very high LUC stat,, Maphr +8 T-shirt, etc., would fail, but there I was, crapping out at an alarming rate. My luck didn't change again for the better until after the current update. All that said, I don't believe that we'll ever get the truth on enchants. Like when they would tell us that ALL weapons have the same enchant success rate only to find out much, much later that mage weapons definitely had some kind of hidden modifier that made them more difficult to over-enchant. Even now, some items like boots and gloves seem easier to over-enchant compared to shirts and pants.
  2. [News] Oriana's Lucky Draw Starts 11/14

    This has always been one of the lamest forms of "events." If you want to improve it... 1. Guaranty a winner ever hour. EVERY HOUR. 2. Have one drawings each day with guaranteed MULTIPLE winners, not just one. It won't kill the server economy if 5 people all win a +10 Amaranthine Weapon one day, and the next 6-7 win an R99 Purple scroll. If anything, it will boost activity, as people learn the art of barter and trade. 3. Make hunting/xping a factor in the event. The more you hunt, the more chances you get to win something. Way too mobs standing around in barren fields wondering if anyone is going to kill them today. Make it so!
  3. Radiant +5 shirt

    I would agree with that statement. Some of the people with the most powerful items all PVE, or just collect stuff. They don't PVP or siege.
  4. Radiant +5 shirt

    Made it to +3 before failing. That was it for me. Not worth it.
  5. [News] Golden Compass Event

    The last 4 times that I did it I got the Merkis Grand Wizard thingie, or whatever it's called. 60 coins each time. It usually appears around the 14th or 15th wave for me. Also, for those looking for strategies, you don't really need one. You can BSOE at any time and reenter. You can rebuff and heal up outside before reentering, so have your buffbot parked in Gludin ready to give your prophecies, battle rhapsody, whatever. When you go back in, you can cherry pick which ones to kill. I agree about killing the ranged attack types first, since they're the only ones you can't really outrun. Otherwise, it's simple and straightford. They only aggro you once you attack them after reentering, so plan your attack and wipe them out. Once the sub-boss and boss appear, you don't need to attack the regular mobs. Focus on boss and spawns. If AOE, make sure you lure boss to an open area away from the regular mobs that you didn't kill. If they get caught in your AOE only then will they attack you.
  6. [News] Golden Compass Event

    Hate to say it, but if a preponderance (~95%+) of the people that are level 100 - 102 can't finish it, then they ought to change the entry requirement, or tweak the mobs in a way that helps with completion rate. True, Kartia and other instances are much more difficult right at entry level, but they can be done and with average gear by a majority of the players. It just takes them longer. In fact, Kartia can be done even if you don't have R grade weapons and armor depending on the class. That's not the case here. Most of the people that do it easily are 104-105ish range and well-equipped with semi-stacked DD characters. Just for the heck of it, I tried it with a 100 Wynn, +7 Bloody Ret, +6 Eternal full element, Boss jewels, level 4 jewels all around, and GM buff scrolls with +6 STR p.atk nano. I figure most people are in this range of obtainable gear and tweaks. Needless to say, that character didn't finish it. I had to do it with my 101 Tyrr, who has ungodly equipment, +17 bloody slasher, +12 Eternal bloody full attributes, full +5 STR/CHA dyes, level 4 - 6 jewels, skills enchanted up the yin yang to max, every manner of top accessory and boost known to man or beast, etc., etc. It should not take all of that for the average person to participate and complete the instance at below 103. If it does, then tell the player base so, so that they can stop wasting their time and energy on this "event."
  7. If only that works. If only some known botters never regained access to their accounts. If only entire clans of botting characters were forever wiped from servers, never to be heard from again. If only IPs were forever blocked. But that almost never happens. The eventually come back. They always come back.
  8. Do rogues get any better?

    20-40 is a bear for most classes. It's my least fun stage of the game. But once you reach C grade things improve. Better still at B grade and above.
  9. Level 25 Moon Armor Sets - "Which do I choose?"

    Considering how easy it is to get to level 25, why not make 3 characters on the same account, level all of them to 25 and complete the quest? Then you can pick all Moon armors and exchange them between characters, or move all armors to one character if necessary. In less than a day or two you'll have all of the armors that you need for every scenario.
  10. My suggestion: Since we don't have a Vitality Bar in classic, create a Drop Rate Bar for everyone which modifies drop rates. As with Vitality in Live, as you hunt the Drop Rate % decreases. Naturally, during events and promotions the DR Bar % could be increased beyond the normal max. Unlike Live, however, GMs would reserve the right to turn off a PC's DR Bar altogether. A useful tool for known botters and adena selling types. No matter how much they hunt, a PC with a grayed out DR Bar will neither gain XP, nor adena, have their statistics reduced to 1, can't make trades of any items to PCs or NPCs, cannot access their inventories or WH, and their function/activity bars are also locked. Consider this the first and only warning before closing the account altogether. A successful petition lifts the gray during the next maintenance period. As this relates to VIPs, well, membership should have privileges. That would come in the form of the exclusive ability to purchase scrolls that increase the DR Bar to beyond peak %. There would be a limit on the number of scrolls that you can buy per month, as well as a timer on how long a purchased scroll remained in Inventory or WH.
  11. Archer solo farm spots

    Look for areas where the mobs are weak to arrow, like the big eyes around Dion. Heck, just go to Execution Grounds. Or stay at AC for a few more levels.
  12. SK thoughts...

    It's the whole low CON thing. DEs are "stun bunnies" easily susceptible to all manner of debuffs and have lower HP, which is why most look to something else in terms of a main tank. And the cubes are pretty and pricey, and although nice when they fire, are really not the great difference maker that you think. Don't get me wrong, a very skilled SK can hold his/her head high as the best of any class, but most aren't that skilled.
  13. Path of the Dark Wizard

    Marsh Zombies.
  14. AW viability?

    I don't know why, but I always liked DE's for their Hex skill...even though at higher levels you almost never use it.
  15. How to deal with fear

    I'm drawing a blank right now, but aren't there some dyes that you can't use on a fighter class? Also, isn't there a weapon SA for mental shield? Granted all of these are pricey notions. Probably best to hop over to Live and see. (Assuming you, like most people, have a rich tank on Live.)
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