Run anywhere on the map and all you see now are player characters sitting around hunting grounds doing nothing but waiting on spawn of Greedy boxes. If Akamanah or Zariche were doing their jobs, these people would all be easy prey. But no, demon sword wielders have better things to do than actually kill players. Sad state of game. And even then, when the demon swords are gone, people would just sit and wait again.
So I propose the following changes:
1. All mobs any place where Greed chests spawn be made aggro with a very wide aggro range.
2. More dynamic respawn of mobs. They shouldn't just stay in one place, but move all around the hunting ground as if they are patrolling it.
3. All locations where Greed chests spawn should be Danger Zones with adverse environmental effects and debuffs to characters. The longer you stay, the more severe the debuff. Start with Critical Slow, Critical HP Drain/Critical Poison, which also attracts nearby mobs to that player and triggers them to attack. But after an hour, increase debuffs to something really severe like a 20 minute paralysis that also sends them back to town automatically. If the mobs don't kill these 24/7 campers, the land will.
4. Random spawn of a new aggro "sub-boss" mob designed to kill idle players. These mobs cannot be debuffed, have 500 speed, can para, root, pull and immobilize anyone, and if a player attacks it, the player will automatically be teleported to a starter hunting area like Ruins of Agony near Gludio. The number and type of new mob that spawn at once varies.