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elcadia going down fast


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19 minutes ago, MuashTGP said:

true fact is: ppl went to elcadia to avoid whales from blackbird...  almost 90% of elcadia went there to free farm/rmt waiting for merge cuz thought aden server was gonna fail faster than rose/pink... 

Randoms probably. We went to Elcadia for the GMT. Also again...there wont be any merge on servers as they have different GMTs and they NEVER merged servers of this kind. 1 EU gmt and 1 NA gmt. Stop. Even if they were to open 1 more server, it will merge with Elcadia or BlackBird depending on the new server GMT. There's no merge between those "core servers". 

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1 hour ago, Innis said:

Randoms probably. We went to Elcadia for the GMT. Also again...there wont be any merge on servers as they have different GMTs and they NEVER merged servers of this kind. 1 EU gmt and 1 NA gmt. Stop. Even if they were to open 1 more server, it will merge with Elcadia or BlackBird depending on the new server GMT. There's no merge between those "core servers". 

are u sure? cuz epidemic was recruiting ppl for elcadia way b4 they announce server timezones

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13 minutes ago, MuashTGP said:

are u sure? cuz epidemic was recruiting ppl for elcadia way b4 they announce server timezones

They never announced time zones. We were going Cadmus when we had no clue about time zones...then when we logged we noticed that there was 2 servers only, one gmt+1 and one gmt-5...so it was easy to decide where to go. 

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The problem isn't Epidemic. It's NCWest and the underlying mechanics and enforcement of the rules of the game.

Why?

1. There's a split between imprint and non-imprinted gear. The demand for non-imprinted gear is what destroys game economies. Why? The incentive structures are warped. Get a nice drop, sell it for adena and boxes, you're rich! Now you can go buy the stuff you really want. Problem is now there is a flood of C and B grade that pollute the Aden Cathedral stairs to no end that no one really wants unless you take a severe loss. But A grade? Different story. Look no further than that acronym that shall not be named to see how people attempt to take advantage of L2 Addicts. ;) As to who is responsible for this mess, again, look to NCWest. As to who is providing the black market with items, rumors galore. I suppose it could be solved if NCWest took it seriously. I honestly don't care who it is. It's not right and will hurt the player community. Already has.

This could be solved, but it would change the entire economy of the game: Bind on pickup for all armor/weapons/jewelry/whatever else drops out there. Sure, allow the trade of crafting materials, because that's a factor of production and makes sense to do so. But trying to generate wealth through items attracts the type of player that is inherently greedy. 

2. Players with cash will have an advantage over those who don't. It's a bad reality but it's true. There are many players with decent gear but don't have the means to keep maximum exp bonuses up with Sayha's Blessing and Sayha's storm. The daily pack, capped at 3 per day, only gives you 30 total Sayha Storms for the day. That's 10 hours of play roughly (3 used per hour: 30/3 = 10) . But if you want to run your toon, farm for adena to buy the stuff you want, guess what? Gotta put gas in the gas tank. I've gifted L2 Coin boxes to people because each box gives 10 storms and they have no other means by which to acquire them, or if they do, the markets are split so badly that one is punished economically for NOT buying L2Coin boxes or the daily supply box. 

3. Innis is right that P2W are capped and helps level things out. But that mitigation is largely eliminated when L2 Coin boxes have inflated over 50% in the last week, with a short lag in A grade gear prices for adena. There's been some arbitrage opportunities I've been able to capitalize on, but I scan things constantly. But bottom line, L2Coin boxes have to be supplied by someone in game. When that supply dries up, there are going to be many unhappy people. Supply shocks cause bad inflation. Wait for it and you will all see, if you're still around by that point in time.

4. The probabilities for enchanting talismans, agathions, and combining gems is atrocious. So, P2W is capped, great. But people are blowing up stuff and not really getting anything of value. Talk about buyer's remorse. No published information as to enchantment rates so people can make better informed decisions. It's not quite fraud, but it's close. People have to find out the hard way that the underlying RNG is designed to benefit NCWest, and not you, the player. It's very much like a casino. But, at least in a Casino, you know the odds and can make an informed decision. Here, information is hidden almost on purpose.

5. Reward structures for in-game events: Also atrocious, a waste of time, resources, and energy. I don't even bother with the TOI 3000 daily annihilation because TOI 1-2 is overcrowded. Though, in all fairness, I haven't tried DV. Yet. Orc Barracks and Sel Mahum would tear me up. Bottom line, it ain't worth it at all. 10 cookies for 3000 dead mobs? Gee, thanks.

At this point, it's probably wise to reconsider any further investment into the game because it appears NCWest really isn't serious about anything.

My guess is that this whole version is a bridge to L2M and will become an orphan that is neglected, left to die. Unfortunate and sad.

I could drone on, but it's all going to fall on deaf ears anyway. NCWest has made their position crystal clear to the players in my view. 

 

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54 minutes ago, Jambi said:

This could be solved, but it would change the entire economy of the game: Bind on pickup for all armor/weapons/jewelry/whatever else drops out there. Sure, allow the trade of crafting materials, because that's a factor of production and makes sense to do so. But trying to generate wealth through items attracts the type of player that is inherently greedy.

Let's start here: no. This fuction is not viable. Eventually, returning items like "Bounded items" we had on Awakening MIGHT do the job, but even there, they were removed for a reason, to create and have market. Bounding items to 1 toon once opened really makes it worthless.
Now the problem is not the system of the drops, we ALWAYS had it working this way, the issue is: players.
Altho people was RMTing even in the past, here on Essence/Aden it became ALL about it, i don't understand wth is going on. 
Like literally any item will be 99% of the times sold out with RMT...we get one drop and crybabies start going like "eh rmt here, rmt there"...guys, wtf, gear up ur toon and play, what's with this bleep urge of earning profit out of L2 all of sudden??? 

1 hour ago, Jambi said:

2. Players with cash will have an advantage over those who don't. It's a bad reality but it's true. There are many players with decent gear but don't have the means to keep maximum exp bonuses up with Sayha's Blessing and Sayha's storm. The daily pack, capped at 3 per day, only gives you 30 total Sayha Storms for the day. That's 10 hours of play roughly (3 used per hour: 30/3 = 10) . But if you want to run your toon, farm for adena to buy the stuff you want, guess what? Gotta put gas in the gas tank. I've gifted L2 Coin boxes to people because each box gives 10 storms and they have no other means by which to acquire them, or if they do, the markets are split

 

1 hour ago, Jambi said:

2. Players with cash will have an advantage over those who don't. It's a bad reality but it's true. There are many players with decent gear but don't have the means to keep maximum exp bonuses up with Sayha's Blessing and Sayha's storm. The daily pack, capped at 3 per day, only gives you 30 total Sayha Storms for the day. That's 10 hours of play roughly (3 used per hour: 30/3 = 10) . But if you want to run your toon, farm for adena to buy the stuff you want, guess what? Gotta put gas in the gas tank. I've gifted L2 Coin boxes to people because each box gives 10 storms and they have no other means by which to acquire them, or if they do, the markets are split so badly that one is punished economically for NOT buying L2Coin boxes or the daily supply box. 

3. Innis is right that P2W are capped and helps level things out. But that mitigation is largely eliminated when L2 Coin boxes have inflated over 50% in the last week, with a short lag in A grade gear prices for adena. There's been some arbitrage opportunities I've been able to capitalize on, but I scan things constantly. But bottom line, L2Coin boxes have to be supplied by someone in game. When that supply dries up, there are going to be many unhappy people. Supply shocks cause bad inflation. Wait for it and you will all see, if you're still around by that point in time.

Yes, but actually no. I mean. 
Lineage 2 sadly turned into a cashgrab game, you need to spend lots of euros into it. BUT, you can really get there even with a lower effort. Example.

I refuse to spend over 100 euros per month into the game, so i had to fix a bit the gameplay. I have alts running all day (around 3-4 boxes daily, i'm too lazy to log more) farming adenas. Let's say they farm around 3-4kk each before running out of Sayha. I currently haaave...15? alts, so that's around 45kk adenas + all the full drops/random crafts...so let's say 60-70kk adenas farmed on a full rotation. (This it not much accurate, i usually farm more, but i'm just trying to make an example). 

Been lucky, so NCWest provided quite some codes and i was able to keep those boxes running FOR FREE (only using adenas for HP pots) since d1. Or almost, i had like 1 week break cause they all ran out of spirit ores/sayha/shots. 

With this, since p2w is capped, i was able to spend 75 euros for the 3 NCoin boxes and i was able to buy the other 3 Lcoin boxes "for free". 
The price went up for obv reasons, the more events with lcoins will be ig, the higher prices will get. Always been like this. Reason why you gotta be smart and know when to buy/sell or simply buy and stack them. 

Now, the same thing was possible with the first 3 packs. Brooch/Agathion/Sayha. You could literally "free-farm" 3 packs each with Lcoins with boxes when the price of L1000 was around 1-2kk each box. And that's what i did, again. I took 3x brooch and 3x agathions thanks to my alts. The sayha one i still have 2 out of 3 cause i didn't bother...but i really should soon. 

So with all this said, there are SEVERAL ways one can improve his "QoL" in the server...they just don't want to. 
If one don't want to spend a little bit, 50-75-100 euros, if one don't want to work hard by logging 5, 6, 7! boxes to farm adenas...if one don't want to do anything at all but blame those who "tryhard" and spend money and time after this game...then "the one" should not blame anyone but himself. Simple. 

And this applies to the current situation of Epidemic being uncontested. We came here with organization, we were a group on EU Essence. We started fighting for raids and epics since day1. We won several wars and lots we lost ("lots" no, but we lost a few days vs GoodFellas and we lost some days against TWO in PG) but the difference is...we didn't give up. We fixed the issues and fought back. 
Result? 
We won Elcadia server, we farm top contents w/o issues and we managed to kick back to Elcadia the whole BlackBird ally that formed to fight against us. 

No hard feelings guys, but really, stop blaming us for playing the game the right way when all you can do is blow ur nose.

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This fuction is not viable. Eventually, returning items like "Bounded items" we had on Awakening MIGHT do the job, but even there, they were removed for a reason, to create and have market. Bounding items to 1 toon once opened really makes it worthless

It worked in WoW, and there's is/was a decently functioning economy. Merit and skill could get you into top guilds for raids for better gear and an overall more dynamic gaming experience. WoW had how many subscribers at it's peak? Over 13M. They're still printing money, even with a subscription based model, too.

There are some Bind on Equip items in WoW, but the really good stuff that make characters "strong" is not.

So this certainly goes to the question of when something becomes "worthless." Is this a PvP/PvE game or a crash course in how to function in a broken economy?

I know trading items with "power" has been a thing since L2 got its start. But I think it is time for the game to move away from that model because it creates all sorts of bad behavior and, yes, destroys economies.

Welfare epics at least bridges the gear gap to generate an even playing field.

But, you may be right. The heart of this game revolves around competition for drops. You take that out, what is left? A very, very hollow game. Another possible solution? Instance the Raid Bosses and put a maximum kill count per player per week. 

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So with all this said, there are SEVERAL ways one can improve his "QoL" in the server...they just don't want to. 
If one don't want to spend a little bit, 50-75-100 euros, if one don't want to work hard by logging 5, 6, 7! boxes to farm adenas...if one don't want to do anything at all but blame those who "tryhard" and spend money and time after this game...then "the one" should not blame anyone but himself. Simple. 

Spending a little bit is acceptable to me. Spending more certainly is, too. But who is going to run 15 boxes? That almost sounds like a full time job. Again, the mechanics are to blame for this condition. Many cannot run multiple accounts to earn the volumes of adena you're talking about. At my level, at best, I can farm about 4-5M on my own toon, running 24/7 (excluding drop sales). But to duplicate that 3, 5, 15 times? Shouldn't have to do that to improve quality of life. It's a huge resource and time commitment. But it is natural to play to one's strengths, and if that's yours, and NCSoft allows it, I can't say this really harms anyone. You have an absolute advantage in that respect (different than competitive advantage).

[I suppose I still have yet to figure out how to run multiple L2 accounts on the same computer. Most I'd run is probably 3.]

My ultimate concern is for the long term health of the server. But, its death may come with the launch of L2M. Monopolies benefit suppliers, but at the expense of consumer surplus (There are ways to measure consumer surplus and producer surplus. Basic formula for Total Surplus is: CS + PS = TS [This is welfare analysis]. But, you need the equilibrium created by the intersection where Supply = Demand (or Marginal Cost (supply curve) = Marginal Benefit (demand curve). The reason we do this is to maximize Total Surplus. That can be accomplished by optimizing the amount of CS + PS that gives the highest TS. Point is this: you can't improve well-being (a.k.a welfare [not the kind the Government does] for both sides, and maximize Total Surplus if there is a monopoly. The poisoning effect reduces overall quantity supply because demand has been destroyed. You may still have a monopoly, but no *can* buy. 

People want a sense of consistent forward progress, i.e., "The Carrot." Without it, people have no reason to invest anything of themselves into the game. And as you well know, there is a definite synergy between leveling and gear. Levels and gear give people the opportunity to perpetuate the madness. ;) But without that sense of accomplishing something and have progress be consistent, walls will be hit and players will quit. Plus, there is the whole separate issue of value perception in NCoin/LCoin store.

I'm curious and maybe you know: How "healthy" are the EU Servers now? I know EU isn't NA in some ways, but a lot of the mechanics were kept when it migrated.

 

 

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8 hours ago, Jambi said:

...But bottom line, L2Coin boxes have to be supplied by someone in game. When that supply dries up, there are going to be many unhappy people. Supply shocks cause bad inflation. Wait for it and you will all see, if you're still around by that point in time....

Well to be honest it has already started as the recent arrival of high A grade  in the market is probably not  only due to core event, but most probably a way to give some incentive to random to buy ncoin to turn them into lcoin then adena...

I mean for People like epidemic those store discount are more interesting than gear or adena since they already  got both...

Buying L2 coin though  is just a useless real money sink when you can sell item than half of server desespertly need, you know people will buy those coin for you.

Actually the server is still young but it seems so old/near death:

> nothing for new players (even less than nothing since launch gifts are gone) so no l2coin from new players 

> Winning side not needing anything

> some people spending more to "finish" the game or try to catch up...

 

I kinda like the "bridge to l2M" expression it truly sums up what aden is

 

On a final note Epidemic did a great job but i don't think they "killed" game in any way... for me it's the awful class balance (i was warned but it 's the worst i ever seen) and on a side note eventually the melissa pots  who sent this game way too far from the l2 i liked.

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You want to fix the economy?  Get rid of random crafting.  Reinstate the dwarven crafting/spoiling that you guys destroyed a few chronicles ago.  Reinstate the materials to craft gear.  Get rid of Sayha/Vitality and go back to the core of the game.  Classic failed because of the same reasons, and Aden is going to follow suit because it's just a big money grab for NC.

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I repeat if Bosses where in instances as in WoW, Conan, EverQuest and thousands others, all ppl can try to make their sets without ganging. In one server like this, epidemic could not control the economy and every body by playing and also by helping the NCSOFT with transaction can proced into the Game.

Remember. i came here to have a good experience, i don't came to be ganged from ppl who entered in game early as a gang  and gave much money. Pay attention what hope have one person enter now in game and have a good experience.

 

Thank you

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4 hours ago, lelu said:

You want to fix the economy?  Get rid of random crafting.  Reinstate the dwarven crafting/spoiling that you guys destroyed a few chronicles ago.  Reinstate the materials to craft gear.  Get rid of Sayha/Vitality and go back to the core of the game.  Classic failed because of the same reasons, and Aden is going to follow suit because it's just a big money grab for NC.

If they’re going to do that with the dwarves, then I’d officially like to have my daggers skills and power placed at the top of the food chain.  As well as having the dual dagger option placed back in the game. 😁

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On 10/11/2021 at 10:57 PM, Infid3l said:

If they’re going to do that with the dwarves, then I’d officially like to have my daggers skills and power placed at the top of the food chain.  As well as having the dual dagger option placed back in the game. 😁

This would be a dream.

On 10/11/2021 at 7:29 PM, Luciknight said:

I repeat if Bosses where in instances as in WoW, Conan, EverQuest and thousands others, all ppl can try to make their sets without ganging. In one server like this, epidemic could not control the economy and every body by playing and also by helping the NCSOFT with transaction can proced into the Game.

Remember. i came here to have a good experience, i don't came to be ganged from ppl who entered in game early as a gang  and gave much money. Pay attention what hope have one person enter now in game and have a good experience.

 

Thank you

I agree 50/50. I agree that having bosses into instances would make things much more balanced (IE: Live servers where you could get basically end-game epics even w/o being in a top clan). I disagree cause it will turn everything into an instanced PVE. 

You already waste 80% of ur time auto-hunting, at least during those epics time one should go back to be active and fight for it. Lately we are getting some contest, altho it's poor cause they have no organization and they have lesser numbers. 

If you guys expected to come into Aden/Essence, being a total random, and get ur hands on top items for free...no, this ain't the right server.
Stay away untill P2W events with boxes will come, then, at that point, you will be able to get end-game epics by spending A LOT of $. 
Totally for free, you wont get anything. 

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6 hours ago, xHaseo said:

If you guys expected to come into Aden/Essence, being a total random, and get ur hands on top items for free...no, this ain't the right server.
Stay away untill P2W events with boxes will come, then, at that point, you will be able to get end-game epics by spending A LOT of $. 
Totally for free, you wont get anything. 

 

We have then F2P - P2P -P2W games. This game then make a new category i will call this game AP2W game, ABSOLUTE PAY TO WIN game.

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29 minutes ago, Luciknight said:

We have then F2P - P2P -P2W games. This game then make a new category i will call this game AP2W game, ABSOLUTE PAY TO WIN game.

Well there's not much you can do. 

You guys should try and understand that the game is no longer how it used to be, so you have different options.

F2P route.
P2P route.
P2W route.

Or, kinda.

F2P route will still require you to spend...umh, let's say...25-50 euros. Well, it's not really a F2P but, let's say, you're paying once to "buy the game". 
You go, buy the items you need to farm like sayha, scrolls etc and you're good. 
This option, tho, doesn't allow you for anything but PVE.

P2P route is a lil...let's say tryharder, wont you? So you spend more than that 25-50 euros as start, let's go up to 100. So you can afford a few P2W items, you can gear up a bit and try to be a little bit more competitive since P2W items are currently capped. 
Now here, let's put the tryhard part, what does it means: turn on ur brain and play the game with boxes and market. Doing so, you'll have chance to keep up and get stronger and stronger. You might have a chance to join a side clan (currently Epidemic) and improve ur gear "for free" by being active. But sadly people are super mad at Epidemic for playing the game so...i doubt we will recruit more. We are too many and there's no "heavy" competition, for now, from our server and cross-server events.
This option allows you for both PVP and PVE.

P2W route is literally you throwing LOTS of money into the game. 

So your "AP2W" is a kinda fake option. 
I can tell you that for the last event i managed to spend 75 euros. That's all i spent. 3 boxes for Lcoins with adena farmed in game and 3 boxes for Ncoins with euros. 
The "Starter kits" brooch and agathions, same: 3 & 3 bought for Lcoins for free with farmed adenas and 2 & 2 with 100 euros with Ncoins. 

It's really that simple...but people complains they want to get on top by spending 0...it's not an option in a "F2P" MMORPG guys...deal with it. 

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xHaseo, we have also another option find an MMO like New World buy the game 39 or 49 Euro and play the game in absolute equality with the others.

Dear xHaseo at the end will remain here the people to fight with their beloved weapons like Visa Mastercard and American Express

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8 hours ago, xHaseo said:

Well there's not much you can do. 

You guys should try and understand that the game is no longer how it used to be, so you have different options.

F2P route.
P2P route.
P2W route.

Or, kinda.

F2P route will still require you to spend...umh, let's say...25-50 euros. Well, it's not really a F2P but, let's say, you're paying once to "buy the game". 
You go, buy the items you need to farm like sayha, scrolls etc and you're good. 
This option, tho, doesn't allow you for anything but PVE.

P2P route is a lil...let's say tryharder, wont you? So you spend more than that 25-50 euros as start, let's go up to 100. So you can afford a few P2W items, you can gear up a bit and try to be a little bit more competitive since P2W items are currently capped. 
Now here, let's put the tryhard part, what does it means: turn on ur brain and play the game with boxes and market. Doing so, you'll have chance to keep up and get stronger and stronger. You might have a chance to join a side clan (currently Epidemic) and improve ur gear "for free" by being active. But sadly people are super mad at Epidemic for playing the game so...i doubt we will recruit more. We are too many and there's no "heavy" competition, for now, from our server and cross-server events.
This option allows you for both PVP and PVE.

P2W route is literally you throwing LOTS of money into the game. 

So your "AP2W" is a kinda fake option. 
I can tell you that for the last event i managed to spend 75 euros. That's all i spent. 3 boxes for Lcoins with adena farmed in game and 3 boxes for Ncoins with euros. 
The "Starter kits" brooch and agathions, same: 3 & 3 bought for Lcoins for free with farmed adenas and 2 & 2 with 100 euros with Ncoins. 

It's really that simple...but people complains they want to get on top by spending 0...it's not an option in a "F2P" MMORPG guys...deal with it. 

Spending money is a must IF you want to progress in any meaningful way. But I think the perception of value has been warped - NCSoft has their valuation methods while other players have their own idea what constitutes "value."

One of the biggest issues is Sayha generation/degeneration in tandem with Sayha Storms.

Without them, you're just gimping yourself exp wise. But NCSoft makes it very difficult to acquire this "fuel" in game. Cookies and Grace Potions only take you so far - there's no in game mechanic after level 76 that I have seen that lets one collect Sayha Storms. You have to buy them via L2 coin boxes from the store itself, the daily packs (10 each - 30 max total per day - 10 hours for 360 NCoin). You get 10 in the Sayha starter pack for 1400ish NCoin.

I bring this up, because without levels, you cannot farm/exp in higher zones where better gear drops.

Random craft might as well go bye bye and just restore/modify drop rates for MOBS in game. There is a thrill of getting a drop, for sure.

But without fuel, not gonna happen - ever. We do the Core Raid and we have to ask on faith that everyone has their Sayha set or else the drops are nerfed. Another way NCSoft forces people to buy stuff in order to progress.

P2W isn't really an option if financial resources are being used to fuel one's progression exp wise. While some are "clever" and set up multiple boxes for toons, this again is an option not available for most. 10 "accounts" per computer facilitates this sort of inequity in game as well. But, they set it up this way and people take advantage of it. Haseo, I would love to know how you finance the Sayha for 15 boxes to generate 45M adena per day. Please explain how that works.

This whole model is vampiric to me in the end. On my end, money isn't a problem, but I am not going to throw it away for a game that seeks to extract as much money as possible from players. Now, if things changed, I'd reconsider.

They have to fix:

1. Exp boosting. Just sell a monthly pack that gives you 600% exp for 2500 NCoin a month. No more sayha storm or sayha blessing issues.

2. Allow people to buy equipment in game with NCoin - the better it is, the more expensive it is. You want people to spend money, give them something of value. Sure, put in caps - one whole armor set per month, one weapon per month. Even allow the sale of epic weapons, talismans, jewels, and armor. Make the drops from Raid bosses 2x better and fix the drop rates to reflect how "good" these items are. For example: One enhanced Baium ring per server per month maximum. But at least give players the ability to acquire gear right from the store so they can participate in group activities on a more even playing field. Competition between clans is fun, but not when it's severely imbalanced. Yes, people like Haseo are veterans and all, and that's fine. My issue has to do with whales and the immunity they buy from NCSoft from spending lots of money, some of it earned through very questionable activities. It destroys the server. 

3. Make LCoin boxes untradeable. Why? The supply issues distort the market and lead to inflation, making progression more and more expensive. There's a lag in gear prices inflating, but it happens over a few days. This can be fixed.

4. Fix the events. The Cruma event was truly awful. The rewards structures were terrible. Only decent thing was the Antharas Doll - you have to work for it, and that's fine. Keep doing these sorts of rewards that are guaranteed so people have a reason to stay invested in the game.

5. Fix the PvP chaotic system - there needs to be real penalties (dropping gear) for dying when red. Just like the old days. There are those out who just want to destroy the experience for other players, and there should be a penalty for that. Make karma go higher if there's a big difference in level between the PK'er and the PK'd. Reduce the Karma threshold before guards attack so reds don't have perpetual sanctuary. Lock down the use of gatekeepers and teleport. Make people have to physically run/walk out of town. Now, primeval isle - a great place to work off karma, but severely reduce amount reduced per MOB. There needs to be real penalites so that PvP can go back to the way it was before. This whole system is a mess right now and benefits players who have LCoin to retrieve gear out of loot prison if they die. Furthermore, make Reds more vulnerable to attacks. Take 50% more damage, modified by difference in levels. 

6. If there's a cap on P2W items in store, why not cap amount of NCoin that can be used in a month? This way, whales can't use their mighty resources to gain an absolute advantage over everyone else.

I suppose in the end I believe in character investment, but on a level playing field. It's not level at all right now. Random craft luck won't fix the issues over time.

As Haseo has stated in game multiple times, "When P2W win comes, you think Epidemic will not do P2W, while you guys do?" Of course they will. :P

And Haseo: I'm all for establishing dominance, but it has to be done the right way, and really allow for competition to emerge. Otherwise, yes, these activities will kill off the server. Think about the long term health of the server and how your goals can help preserve that. Otherwise, guess what? People will quit.

I laud your knowledge and skill, but seriously - while I think Epidemic is very organized and competent, it's coming at a price to the player community. Enzo has expressed similar concerns to leadership, but I think it falls on deaf ears.

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