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Rodah

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Everything posted by Rodah

  1. NC has to "balance" their quarterly earnings ofc
  2. So on the L2 Discord it was mentioned that the average monster element defense was around 1400 (1369 for <110 mobs). WTF?/?/? Are we supposed to run Brilliant Rose 24/7? How was this even remotely considered acceptable for our servers?
  3. I'm not certain but I think actually only drop from Enchanted Valley and up hunting zones. That would 104+ mobs.
  4. What doesn't make sense is that 113+ Characters level FASTER than 109-112 characters. Is there ANY game that ANYONE has heard of where higher level players level faster than lower level players under the same conditions?????
  5. Back in the day you guys offered 1-85 Rune which stacked with everything else. Why not make a 1-112 Rune and make it CHEAP (maybe even give out a free 1-week one). Another option is a CHEAP (or free) Vit Rune for 112 and under. ZERO party penalty would also be HUGE! I'm under no illusions that you guys can make any big in-game changes BUT, I know you can make adjustments which can really help to mitigate this god-awful update.
  6. Lots of great ideas in here but unfortunately we all need to realize there are things NCNA can do and there are things they can't....... Big structural changes simply will not happen. Having said that, I would implore the NCNA staff to really put some thought/effort into trying to address the primary concerns we ALL have; Cost of Equipment (NCoin and Adena) Difficulty Leveling Party Functionality It's really as simple as that! Find a way to at least somewhat address these issues and we would be appreciative.
  7. I'm 110 and trust me, it's NOT geared towards me (us). Change that to 113+ and I'll agree with you 100% on everything else you said
  8. First off, thanks for taking the time to make this thread. Here are my thoughts; 1. Hunting Zones and Raid Bosses - This is the biggest problem with the update. Leveling is now exponentially harder for 106-112 characters and EASIER for 113+. This is completely the opposite of how it should be. Monsters received an element defense boost which the overwhelming majority of players cannot compensate for so, mobs take longer to kill. Two of the best BIG XP spots in game were also rendered useless for literally 99.5% of the server population. I am referring to Swamp of Screams and Sea of Spores. Additionally, while the number of monsters within most groups were increased, the total number of groups has decreased (ex. Fields of Silence). This means less places for people to XP. Because there is no workable party bonus people are forced to solo just to get decent XP and, this update reduced the number of places to do that. 2. Augment System - Good Change; much more user friendly. 3. Item Changes - Meh, fine I suppose except, you failed to mention how some of the new stuff will be L2 Store exclusive. 4. Skill Changes - Decent 5. Other Changes - Nothing really stands out as great or terrible beyond the major issue I outlined earlier. Thanks,
  9. Actually there seems to be more mobs per group but less groups overall. And the problem isn't a lack of mobs, it's players "taking" a group when they can't even come close to clearing it..... Check out Forest of Mirrors for a clear example of this... Mob groups used to consist of 7 monsters, now there are 9. Every group is taken and maybe (MAYBE) 1/10th of the players can clear HALF of the mobs. I don't blame the players for this; what choice do they have? If you can't clear (or get close to clearing) a group you should go down to the next lower level of mobs but....those places are packed as well (with players who can't clear either). Eliminate Party XP penalty and 7 man groups could run everywhere but ofc NC won't do that; it makes too much sense........
  10. Yeah, longer I'm on the worse it gets. Usually you can find a way to adapt to changes but with this.... Honest question; how is someone realistically supposed to get from 110 -> 113? No Swamp, no Sea of Spores, and 110+ mobs have 1500 Element Defense (garbage XP too). Really want to know what they expect us to do....
  11. Sigil has always been applied to base PDef whereas a Shield only "applies" during a shield defense. Moving on......arguably the worst update ever?
  12. Are you referring to Energy of Destruction's? If so, they are sold in every Grocery Store. If anything, it's a good addition; a lot of us old timers have thousands of these just sitting around. at least now they have a use.
  13. Most likely yes, it is getting "nerfed." Within 3 levels of the target = no change 4-6 level difference = less than 30% (decreases as level disparity increases). 7 or more level difference = Will not work
  14. Incorrect; no one has a "right" to anything in L2. However, some people have the ability to take what they want. Yes, it can sting but, it's the nature of L2 and it always has been. Like I said earlier; you probably won't be able to hunt there in 2 weeks anyway so I wouldn't worry about it.
  15. Don't worry, in 2 weeks you probably won't be able to hunt there anyway ><
  16. https://l2wiki.com/Item_Augmentation Click on the specific stone and it will show all augments. This doesn't include the soon to be released ones which are in the patch notes.
  17. They absolutely CANNOT do this. Not even with full boost. 1) Very minimum you need a small pit to make that kind of XP in SoS. There are ZERO exalted toons hunting in any pits. If there are any, they are alts or getting p-lvled. Pits are a hot commodity right now with all of them being taken by strong chars. 2) Outside of pits mobs only "spawn" in groups of 4. Simply not enough mobs to make that kind of XP, even if you are 1-shotting them. 3) It almost seems like you don't know how Evis/Maestro lethal skill works (I'm a 109 Maestro BTW). It's 30% of remaining HP every time it procs; so diminishing returns. At some point you have to finish the mob off with either Last Attack or Auto-Attacks. In exalted gear....... Anyway; tired of arguing with you and, I have ZERO sympathy for all the FOTM archers who are QQing about a TEMP dragon weapon for less than 2 weeks.....
  18. ?/?//???///? It's hard for EVERY class to get from 105-110 without investing a lot in their toon (or partying with someone who does). Sure an Evis/Maestro in exalted gear can level to 110 faster than an archer but it's still gonna literally take YEARS to do it so what does it matter? You keep bringing up Evis/Maestro; perhaps you should just re-roll and then you'll see that they'll hit a wall like everything else without significant gear upgrades. The point remains; returns on character investment for Yuls is superior to other classes and, it shouldn't be. I'm sorry if low/mid grade archers only enjoy "some" of the benefits of this event; having said that, play your dual or re-roll if it's such a big deal.
  19. I don't know what your setup is beyond a decent belt and Bloody bow (r99, r110?). Do you have any Skill CD rings? Are you +15 Dex? What Circlet, hair acc, gems, artifacts, talismans, skill enchants, forg skills, etc do you have? Also comparing Yuls to an Evis in a very specific situation is highly misleading. Evis are the strongest single target class in game; no one disputes that. Up to a certain point they probably are superior to a Yul as far as PvE goes but, even that can be argued. I've never seen people shouting for an Evis for a Coal/BS/Beleth party; have you? As far as swamp goes; great, an Evis/Maestro can single target there. I'm glad they can. Having said that; my CP is 6 people with only 2 DDs (archers) and in a small pit each member is getting 100t a session with JUST vit from cakes (200t/day). Why; AOE....... I think it's pretty much a given that archers scale way, WAY better than any other class in game. Maybe at the lower end of the spectrum some classes can compete with them in some situations but as they advance they outpace everything.
  20. It's not idiotic at all. A +15 Limited Krishna is almost as good as THESE temporary stage 1 Dragon Bows. A +15 Krishna is going to have PvE Bonus, SS Bonus, and more Skill Crit Damage. Temp Dragon Bow is gonna have 50 more Element Attack, a lot more P.Attack, and more Skill Crit Chance. Perma Dragon Bows can be Augmented, SA'd (temp ones too but who is gonna waste time/adena on that) and are MUCH better in PvP. That's why people pay Trillions for them.
  21. For whatever reason the Korean Developers have skewed this game in favor of archers (Rim anyone). I don't think any reasonable person would disagree with this. This event is an attempt to temporarily mitigate that. I suppose if I was an "average" Yul I might be a little salty. However, I'll point out than an "average" Yul generally gains XP faster than any other class. Having said that, it's not as if Archers aren't benefiting from this event. You get the buff, you get the free Rose/Dandy/etc. If you really want to have a Dragon Weap for the next 2 weeks play your dual. If you're a Yul/Yul I guess you are screwed but I have no sympathy for you.
  22. It really depends on your class, your boost % and where you XP. Just to give you an idea I am also 109 (Tyrr); I use a 200% rune but, only use Vit for Swamp of Screams with my CP. I am getting about 5% a day at 109. I only do Castilla, IT, and SoS; otherwise I am macro AFK. A nuker/archer under same conditions could probably double that. And, if you want to go big with full boost you could make 3x+ as much.
  23. I would lose my mind if my inventory was that cluttered!!!! Other than that, well done and nice damage. I've thought about trying Skill CD Build but I need to auto attack to proc my lethal skill
  24. Big Vit Pack and possibly a Party Cake Pack.
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