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Feryl

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Everything posted by Feryl

  1. Known Issue: Server Latency

    Im using Prestige Pack, Destiny Pack, 30-days Talismans and Epic Jewels 30-days. I hope you will give us a compensation good enough for all this time with problems. For sure find a way to solve this issues maybe take time but 1 week++?
  2. Now your targets have 45% more P. Def... Feoh's, Yuls and Daggers. Maybe in PVE we will have a bit improve in our damage. Any Othell feel like after fafurion update, your skill success has been decreased? Cheers
  3. Are you using correct gemstones? I remember a change in that... I cant remember very well but i think you need A-Grade or S-Grade Gemstones. Cheers
  4. @Juji Hello, do you have info about changes in pk system or solve pk bug? Thanks
  5. 30-days packs issue

    bah another nonsense topic. PS: I Want dragon weapons Stage3 30-days please. bye bye.
  6. Farm Guide

    So, you tried again and come here with your hands empty right? 0 merchants? 1.- I dont play this game to make money for food. Just a hobbie like few more that I have. 2.- I dont play even close to 8 hours, maybe 2-3 hours. 3.- Help ppl with something they can manage... are you trolling newbies? "hey kill dragons! like 30b each only in drops to npc!, gogogogo" or "gogogo gainak in war, you can get 1 dark eternal stone (like 300kk now)" On topic @SonOfPosseidon, which level, class and gear? depending of that we can help you. regards.
  7. Option to disable PvP

    Depends on which class are you trying to setup for afk farm thats will be easy or not. As dagger. Sure, easy... Target name of mob with "espace" with all your skills single target and some /target %self... But if you are feoh, you lose snare, mass ruin and maybe 1 aoe skill. So is not so easy make a good macro without lose you advantage as a aoe damage. Btw you are forced to use nexttarget.
  8. Farm Guide

    Just try it. Ill be w8ting for your comments. Please count your merchants
  9. Farm Guide

    If you play in naia... i think you are not being friendly with new ppl. If you can kill merchants in one-shot always, maybe you have some chance to farm one mob xd. I know what im saying.
  10. we will meet the new demonic sword system. Changes in the pk system or remove penalty will be just a little problem compared with demons sword changes... BTW, why so many ppl cry about afk macro? If NCsoft remove afk macro, less ppl for our servers... do you think ppl will be more active without macro? I think our population is ppl who have family, work and life (obviously not all ppl but a lot of our population). That poor mentality "if i can farm nothing with macro, then anyone can do it" Less cryers in forum and more ppl trying to farm something. that will help our servers...
  11. Yes. Augment is removed and you drop the item withou augment. Cheers
  12. Dagger

    1.- Dark Elf 2.- No.
  13. spoiler

    LUC only improve the change you get Lady Luck (Double spoil), anything else.
  14. This forum have rules that you must follow or just leave, sad but true. Este foro tiene reglas que debes seguir o simplemente dejar de usarlo, triste pero cierto. Saludos.
  15. Othell with Dex Setup vs Str

    In my tests an IMHO, full STR is the best way. Land rate of blows is affected by Vital Spot Attack Rate and I have 1500 Attack speed all time so, Dex is useless (for me). STR boost your patack and Mastery Rate, Bloodstab isnt affected by Reset (I didnt seen any reset of bloodstab in all my time as Dagger). So, Str can improve a bit your damage and full skills any little improve count. About Crits x2. In my experience, I never seen that before in a bloodstab. Im pretty sure a lot of ppl dont know about Counter Critical Buff from Drum Melody... Sure, when you have Counter Critical up, your damage is x2 in every single blow... why? as i said before... all your blows are critical
  16. [News] Golden Compass Event

    You are free to do it or not. but, I'm agree with you... is boring. +1 Compass Event for one week more.
  17. [News] Golden Compass Event

    Dagger 105, Stage 20, 50 sec. for last boss. Perma 60 marks.
  18. [News] Golden Compass Event

    I didnt read that. I just read info about passes.
  19. [News] Golden Compass Event

    Scrolls, marks or Brazalets (+0 to +10) will be tradeable? ty
  20. Othell with Dex Setup vs Str

    Go Full Dex
  21. Othell with Dex Setup vs Str

    1.- No, Damage x2 in your skills doesnt exist. You can land double damage only with Counter Critical up. 2.- No, the land rate of blow is affected by Vital Spot Attack Rate. (Mortal Strike can boost that stat and a few passives)
  22. Othell with Dex Setup vs Str

    You can test with daggers from events like red libra or Hero Weapon Packs (I used that for test, same SA's on both)
  23. Othell with Dex Setup vs Str

    Sure, Dex doesnt affect your damage. Yuls need a lot of dex for improve his P Skill Critical Rate.
  24. Othell with Dex Setup vs Str

    I think ppl have a lot of misunderstanding. Im gonna talk from my experience and knowledge of my main class. STR vs DEX? Before decide which is better for Othell, we need to know how work Othell Stabs... Stabs doesnt work as other skills like yuls or all other classes. Stabs are Always Critical (For this reason Critical Damage apply in Othells Skills. Please dont forget this, is really important). So, all blows from othell are a Critical Skill and Physical Skill Critical Rate is complete useless for us. Why you want P. Skill Critical Rate when your skills are 100% Critical Skills? A proof of what im talking about is how work P. Skill Critical Damage in Othells. If you boost your P. Skill Critical Damage you will see how every blow you land is improved. So, 15% P skill Critical Damage = 15% Total Damage. For Yuls and all other classes, P. Skill Critical Damage Boost apply only when you land a Critical Skill. Another important thing is: P. Critical Skill Rate dont affect your Blows Success rate, If you want to improve your blow success rate, you need to improve your Vital Spot Success Rate (Only skills like Angel of Death, Mortal Strike and some others can improve this stat) Lethal Success Rate: We havent a way to improve this stat, anyway is not so useful after all. For pvp we will focus in damage directly into HP (Bloodstab) and for PVE, almost all mobs have lethal resistance. Skills: Superior Dagger Mastery: Depending on STR, skill cooldown can be reset or skill duration can be increased by 2 times. Superior Light Armor Mastery: Adjusts Speed/ P. Skill Critical Rate according to DEX. So, what can improve each stat? STR: P. Attack, Reset Skills, Skill Duration DEX: Evasion, Speed and P. Skill Critical Rate. Due P. Skill Critical Rate is useless, only Speed and Evasion (Evasion for normal hits. This stat dont make you evade Physical Skills or Magic Skills) Conclusion: Go for STR, a bit of damage in your blows due your patak boost and skill duration/reset. You can improve your speed enchanting your Critical self buff for Speed route. If you think Im wrong, please make your own test and post your results. A very good way to test your blows is hitting the same NPC and only take the higher value. Doing that, you will remove variation from damage. Obviously, only apply for PVE test. I read a lot of ppl saying you need 80 Dex, but never any argument to prove why you need 80 dex. Be careful, dex is very important for Yuls. But we are not talking about yuls here
  25. Skills on next update

    Even worth? Now yul's are perma a bit less activated with counter instinct Passive. Acquisition Level Skill Level Explanation Consumption HP Consumption MP Consumable items 85 One Normal attack critical probability is 25%, general attack critical damage is 5%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 10%. In addition, STR increases by +2. - - 90 2 Normal attack critical probability is 25%, general attack critical damage is 6%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 12% . In addition, STR increases by +2. - - 95 3 Normal attack critical probability is 25%, general attack critical damage is 7%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 14% . In addition, STR increases by +2. - - 99 4 Normal attack critical probability is 25%, general attack critical damage is 8%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 16% . In addition, STR increases by +2. - - 100 5 Normal attack critical probability is 25%, general attack critical damage is 10%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 20% . In addition, STR increases by +2. - - 102 6 Normal attack critical probability is 25%, general attack critical damage is 12%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 22% . In addition, STR increases by +2. - - 104 7 Normal attack critical probability is 25%, general attack critical damage is 14%, excellent skill activation probability is 100%, physical skill power is 10%, physical skill critical probability is 10%, physical skill critical damage is increased by 24% . In addition, STR increases by +2. - -
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