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Juji

L2 Team
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Everything posted by Juji

  1. We upgraded the server hardware on Classic today, so please let us know if the latency has improved after maintenance is complete.
  2. The full Red Libra merchants are all there with discounted prices from the previous version and the new Stone of Destiny. We also brought back the Rudi dye exchange for this event. If you are thinking of the Red Libra old quests, then those were removed a long time ago.
  3. We are starting to receive reports of latency coming back again. I have sent new information to the Dev team to investigate.
  4. We are starting to receive reports of latency coming back again. I have sent new information to the Dev team to investigate.
  5. Please report latency issues going forward here after the 4/15 server change today.
  6. We disabled rankings twice: https://forums.lineage2.com/topic/14770-live-unscheduled-server-maintenance-thursday-august-22/ https://forums.lineage2.com/topic/15037-live-server-maintenance-wednesday-september-11-2019
  7. These hunting zone changes were done back in 2019.
  8. Here is a list of temporary solutions we have tried in the past to address the latency issue on top of other backend optimizations, network adjustments, and hardware upgrades: Disabled Auto Hunting Auto-hunting targeting speed changes NPC spawn times increased in Timed Hunting Zones Timed Hunting Zone UI disabled NPC spawn times increased in following field zones: Altar of Evil Pavel Ruins Archaic Laboratory Garden of Genesis Guillotine Fortress Seed of Hellfire Land of Chaos Plunderous Plains Ranking system logic changed Ranking system disabled Character creation disabled Restricted server capacity Auto-kick for dead AFK characters logged for 60 minutes Instant HP Potion logic changed Attack speed logic changed for Dual Weapons
  9. Hello All, We are very aware of the current latency situation on the servers right now and are investigating multiple solutions to address this issue immediately. More details will be posted shortly!
  10. Hello Everyone, There will be an unscheduled maintenance to perform a setting adjustment in the backend to help optimize server performance. All Live servers will be unavailable at 4:00 p.m. PDT (12:00 a.m GMT+1). Game servers will be unavailable for 40 minutes.
  11. We are aware of the issue with the latency delays, skill delays, and rubberbanding after the server upgrades today. Our team has verified the Hourly Latency Action Delays were resolved. We are investigating the remaining latency issues now.
  12. Are you on melee class? What server and is it ongoing delays or constant like the melee latency issue?
  13. We are checking with the Dev team why the item properties changed without notice now.
  14. Servers are now up! Please let us know if you experience any delays.
  15. Hello Everyone, With our AWS migration and server upgrade last week, we have several key latency issues that we have been actively working on resolving. These latency issues are: Melee Attack Delays Hourly Latency Action Delays Server Capacity Latency Melee Attack Delays This issue has seen some improvement, but many are still experiencing this latency especially when the servers are near or at capacity. Hourly Latency Action Delays We have traced the action delays experienced every hour to an hourly server back. This backend process is vital to the health of our servers and happens on the hour, every hour. When the process initiates, many game systems including mail, warehouse, item usage, and more are affected for a few moments. We are working on reducing the impact from this process by reducing the resources it uses on the backend as well additional server hardware upgrades. In the meantime, please be conscious of this hourly backend process interrupting game actions at the top of each hour. Server Capacity Latency Many of you have reported various latency issues when the server population reaches Heavy or is at Max Capacity with a login queue. These issues range from general in-game action delays, rubber-banding behavior, and unstable game connectivity. We are aiming for the server upgrade to potentially mitigate this issue as well. When the maximum server capacity is reached, there will be a queue but we want to ensure those connected have little to no issues while playing. Future Compensation We originally increased the Party Hunting Bonus from +50% to +100% for one week as compensation for the extended AWS migration downtime on April 7. With a few ongoing latency issues, we are still planning to have additional compensation announced at a later date. It is important that we first address the latency issues immediately and assess the total impact afterward. We are striving to greatly improve the Live server stability and performance with the AWS datacenter, so we can deliver a better gaming experience for all players. Thank you all for your patience as we make the necessary optimizations and server upgrades to improve Lineage II.
  16. Hello All, The server CPU and memory were upgraded (2x) after the crash today. We were able to quickly upgrade during the 25+ minutes of server downtime. We have additional server upgrades planned for 4/14 that cannot be scaled up as fast and require standard game maintenance.
  17. Thank you all for your reports! We upgraded the server hardware (CPU and Memory) today after both servers crashed, so please continue to post if you experience any additional delays or latency.
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