hyperlite I understand that as a dagger you want the yull to receive nerf always to try to balance it to a melee race, but let me tell you that the nerf AOE only affected the intermediate yull, the yull OP that use dragon bow stg3, stg2 and demonic bow They did not chase the nerf (they kill 1 AOE in IOs and jump from one spot to another killing twice as fast as a dagger) the other yull simply changed the AOE for a LURE because we no longer kill 1 or 2 or 4 AOE :(.
On the other hand the tyrr 112 is killing from 1 sonic star to another DD 116 (both with good equipment but not TOP). They should also receive nerf from that skill to balance it out with other classes?.
The feoch also resist the attacks of other DDs too much, you must first lower their MP to be able to lower their CP and HP, no other class can do that .. they should also receive nerf to balance them with other races?.
The dagger despite the delay can kill (with good equipment but not TOP) in SOS and TOI without fear of dying, I wonder .. should you also receive a nerf to your lethal skills for that?
The yull as well as the magicians are char of range and both can be positioned in the middle of both groups of mobs and kill from a distance .. for something they are char of range and not melee.
And finally NCwest is the only one who wins here, they fill their wallets and we receive the Nerf, LAG and DC from their servers and even so we continue to fill their coffers.
want to know where our money contributions go, read this link:
https://mmoculture.com/2021/03/ncsoft-new-financial-increments-for-employees-and-new-hires-announced/