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EXP LOST IN DEATH - WAR SYSTEM - CLEAN PLAYERS - ADENA SELLERS


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exp lost when dying only harms. We use our adena to buy blessed spiritshot, which is very expensive. We also use adena for teleport, which is very expensive, we also use adena to buy some buff if you play solo, at high level it can take 2 hours to get 5% XP, and if we die we lose all 5%, we lose all adena, we lost soulshot, we lost time. We are discouraged.
WAR SYSTEM: exp lost in death ends all server war. The pvp on the server is something very rare, with the amount of players online was to have pvp at all times, mass pvp and solo pvp. more does not exist !! nobody wants to lose xp and lose the adena that used to win this xp. we know it is classic hardcore, but it is hardcore only for those who do not use bots and for those who do not buy adena.
Just use your head and have experience inside the game, think a little and think with logic. there could be pvp low level, mid level, high level, all the time, tireless pvp non-stop. No one plays just to kill monsters.

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You are both sort of right.  The experience penalty for dying does discourage pvp and actually serves no other purpose.  And the karma system as it exists now also discourages pvp and needs to be corrected to not be so brutally penalizing.  

TDG, you are wrong about the rest of your statement.  Sensible people (not chickens, as you so insultingly suggest) who want to protect their exp just BSOE more, or try to run away or force d/c or whatever to keep from dying.  They certainly won't fight more.

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Loosing xp on death is one of the things I loved most about L2, with classic bringing the 'hardcore' feel.

 

XP on death brings drama and politics. Instead of people running round like loonatocs pvping whoever and whatever and increasing griefinng. Pvping and clan wars are not meant to be taken lightly, and the political drama that follows is something I enjoy most. How do you suppose pk system would work? Pk everyone and have a clannie kill it off ready to go again without loss?  You are right with server state right now, very little PvP this is because there isn't much to fight over, when seiges, baium, zaken etc are released we will see increase in PvP.

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Wth are are you guys talking about?? Players are afraid to PvP because of lost of exp??? If anything delevling is necessary. If you are level 35 to 50, you get 10kk exp from doing 2 quest that literraly take no time. You can die 5 to 10 times a day, pop your scrolls and you are back where you were before.   From 50 to 60 you can still get 7kk per day, 1 death = 1 to 2 scrolls.  Stop spreading false information. If anything is the pk system that needs revision, the amount of karma you get from serving justice to a troll players is unjustified. 

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Whaaat! Here you do not lose experience. These 4% are nothing with the EXP scrolls. In fact you have to kill your character even if you do not use any EXP scrolls, as there is not other way to be in line with the SP. Meanwhile you can PK some noobs, if you want, keep the count under 4 and there will not be any problem. If you want to PvP - the only way are the clan wars, as the system now demotivates completely the open world PvP. If you want a farming spot, the best way to get it is to KS and grief.

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1 hour ago, Ikcen said:

Whaaat! Here you do not lose experience. These 4% are nothing with the EXP scrolls. In fact you have to kill your character even if you do not use any EXP scrolls, as there is not other way to be in line with the SP. Meanwhile you can PK some noobs, if you want, keep the count under 4 and there will not be any problem. If you want to PvP - the only way are the clan wars, as the system now demotivates completely the open world PvP. If you want a farming spot, the best way to get it is to KS and grief.

I suppose it is inevitable that L2 will attract nasty people, who PK noobs, KS and grief to get their way. It is a fighting game, after all.  But one of the appeals of L2 is that it has a lot to offer both PVPers and PVEers.  PVPers have (or soon will have, in Classic) clan wars, Olympiad, castle sieges, fortress sieges, duals, maybe even C of C.  That's quite a lot.  Please leave something for the PVEers.  Personally, I'd be happy if open world PVP were limited to clan wars.  You are entitled to your opinion, but I'm entitled to mine as well.

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PK used to be the reason pvp started.  But nowadays with the high penalty (first pk gives 1k karma) very few are willing to PK.  Nobody PK'd to lose xp back in the day.  Everyone xp'd it off or killed it off using brez/90% bish rez.  People acting like everyone took 4% Go to village return or something.

Nowadays, it's not worth PKing cause of the severe penalty of karma which makes death the only viable option.  This takes your red players out of the fight essentially.

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only idiot is going to get involved in a purposeless PvP, you do not have a buff because it's totally impossible to drop books, you're not going to spend your shots for any reason since the adena is too little to waste, and the xp in my view is high too much to revoke a possible pk, since the person who gave pk will have to leave the place to withdraw the karma, 4% lost can be recovered in a short time, but the pk point and karma will make you lose hours and xp.

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