Pvp isn't hasn't been fun in a long time... its no longer pvp.. its ganking. 500k to 1.5 million hp shots are too common and the game is skewed to the top 5% of the server that spends 100k on gear. I propose the following changes:
1. Cap PVP Damage at 20k per hit
2. Allow debuffs to increase that cap. (Meaning you do 20k damage, with assault crash and chaos symphony debuff on an enemy you would then be able to do 36000 damage per hit) This would also mean, if you stack someone with debuffs, your 500k one shot hit still exists.
This does multiple things, it allows support classes to actually be useful.. their debuffs will be a huge part of PVP as well as heals meaning something. Smaller "hits / attacks" from lower level toons will also be much more impact-full making the PVP MUCH MUCH more realistic. One archer should NEVER kill an entire party with one AOE.. it's stupid. This would allow a group of lower geared players to kill one of those 100k geared players through sheer numbers.
Pvp should be much more tactical, it would allow the use of skills like traps, going into and out of hide, NEEDING support to do massive damage and increase the "fun" factor for everyone. I lower level character that does 1k per hit to a higher geared toon when they skill out with BR and Brooch and whatever else, would actually be contributing, going to kill them? No? Help.. yes.
And for those top geared people who are going to QQ... think of this. How fast can you go through skills? 10 skills.. anyone is dead.. that not a "long" fight, you'll still be op.. others will just have a chance.