Daikon Posted August 8, 2019 Share Posted August 8, 2019 Some in game action is crashing the clients. All 3 clients on my PC and my friends pc's crashed at the same moment. We were talking in Discord when it happened to everyone. Looks like same kind of issue as the cloak crash a few years ago. Version: EP50_Global,LL_s,V2110409,228 BuildDate: Fri Aug 02 06:09:54 2019 Time: 2019.8.7 21:24:59 [GTick=340010,LGTicks=317919,Duration=29800] PosCode: 144225:-24214:-2085 ZoneName: Blazing Swamp OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 5 3600X 6-Core Processor @ 3803 MHz RAM: 16332MB RAM CPUInfo: 12,6,12,1 Memory: 657183KB PrivateMemory: 1300724KB Video: Radeon RX Vega (18009), DX v4.9r904 Option: 1600x900_MW0_H0A0K__ Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 340010 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 110 MB MAC: BB-8F LANG: ENGLISH IME: ??? Error: Protocol: S_ATTACK(53, 0) <= S_SUMMON_INFO(43, 0) <= S_EX_NPC_INFO_SPEED(16, 0) <= S_NPC_INFO_STATE(8, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(71, 0) <= S_MAGIC_SKILL_USE(71, 0) History: User::IsMe <- RevivePacket <- ClientCmd <+ size:4, disassem:4 <- UNetworkHandler::Tick <+ Protocol Name=S_REVIVE <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000005E8] Address [0x201306B8] SegCs [0x0023] Engine.dll [0x20000000] Offset [0x001306B8] Link to comment Share on other sites More sharing options...
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