Infami Posted December 8, 2017 Share Posted December 8, 2017 We have noticed that we are missing runspeed since the update dropped, has anyone else noticed missing runspeed while fully buffed aswell? Link to comment Share on other sites More sharing options...
OzDragon Posted December 8, 2017 Share Posted December 8, 2017 Just adding this but it might be a result of clan skills not all being there. I noticed clan windwalk was not replaced in the first 3 stage. It might in the specialty clan buffs but waiting to see what tree will best suit our clan before picking a path. Not sure if that is the case with you but, tossing it out there in case if give ya any ideas.. Link to comment Share on other sites More sharing options...
Draecke Posted December 8, 2017 Share Posted December 8, 2017 yep noticed same and tend to agree with Oz that it's most likely related to the clan passive skills Link to comment Share on other sites More sharing options...
mixa Posted December 8, 2017 Share Posted December 8, 2017 19 minutes ago, Draecke said: yep noticed same and tend to agree with Oz that it's most likely related to the clan passive skills I don't think its only the clan speed skill, it was giving only +5 speed anyways.I have lost around 20 speed full buffed..... Link to comment Share on other sites More sharing options...
EgglandsBest Posted December 8, 2017 Share Posted December 8, 2017 Old Harp Melody gave +34 speed from lv1, which has been taken out and combined into Guitar. Now it gives varying speed increases as it levels up (lv4 Guitar gives +25 speed, lv5 Guitar gives +30). Edit: To also add, Warriors and Wizards Harmony used to give +8 Runspeed (I believe for all ISS), now- for Doomcryer the combo Crier's harmony doesn't give any speed boost. Dominator's Wizards Harmony also gives no speed, however their Warriors Harmony gives +10 speed. Link to comment Share on other sites More sharing options...
MKULTRA Posted December 8, 2017 Share Posted December 8, 2017 Besides runspeed, I seriously lost cast speed on my healer. Prior to update with heavy emphisize on hp build, I still had decent casting speed (~1900) but now it is rediculous ~1750 (with hp/acumen sa, 4% cast from AP and lvl 4 buffs). LF mid tier healer guide @Salvation Link to comment Share on other sites More sharing options...
golemka Posted December 8, 2017 Share Posted December 8, 2017 With and without old harp melody. I thought the new ones gonna rewrite the old ones, sadly they dont. Link to comment Share on other sites More sharing options...
Draecke Posted December 8, 2017 Share Posted December 8, 2017 wouldn't surprise me if the lvl5 melodies does give the old run speed etc lolz.. Link to comment Share on other sites More sharing options...
MKULTRA Posted December 8, 2017 Share Posted December 8, 2017 23 minutes ago, Draecke said: wouldn't surprise me if the lvl5 melodies does give the old run speed etc lolz.. I still didnt hit pre update cast speed with lvl5 melodies... Link to comment Share on other sites More sharing options...
Draecke Posted December 8, 2017 Share Posted December 8, 2017 well the silver lining here is that it is something that affects everyone so we're all in the same boat aka nobody else get's an advantage out of it Link to comment Share on other sites More sharing options...
MKULTRA Posted December 8, 2017 Share Posted December 8, 2017 Mobs in altar got advantage , with nerfed tanks and healers cast speed, that instance turned into a pain Link to comment Share on other sites More sharing options...
Infami Posted December 9, 2017 Author Share Posted December 9, 2017 Bring back old runspeed D: Link to comment Share on other sites More sharing options...
marw Posted December 9, 2017 Share Posted December 9, 2017 It's same with clarity. My archer is out of mana in one minute Link to comment Share on other sites More sharing options...
GhostShadow Posted December 9, 2017 Share Posted December 9, 2017 I'm sorry, what is advantage of learning the new buffs again? If that screenshot is correct, that buff reduces run speed and attack/casting speed. Why would I want to do that to my low grinding character? What am I missing? An extra free buff slot doesn't seem worth it. Someone please explain. Link to comment Share on other sites More sharing options...
Soojung Posted December 10, 2017 Share Posted December 10, 2017 While I understand that the runspeed drop may affect everyone due to the new clan skills/iss skills, it seems to me that enchanter's speed dropped the most - my Sword Muse's speed has dropped by good 40 points. My unbuffed tank dual is faster than my full buffed iss, which I find kinda ridiculous (on an elf even more, it makes the "makes allies faster while making enemies slower" sound almost ironic). Was it intended to have enchanters crawling at 210 speed while the tanks rush forward with 260+? Link to comment Share on other sites More sharing options...
aelian Posted December 10, 2017 Share Posted December 10, 2017 Agree with @Soojung, ISS Enchanter now run slow as potatoes. I used to have 297 run speed fully buffed now its good 40 points down. Link to comment Share on other sites More sharing options...
Devoid Posted December 10, 2017 Share Posted December 10, 2017 18 hours ago, aelian said: Agree with @Soojung, ISS Enchanter now run slow as potatoes. I used to have 297 run speed fully buffed now its good 40 points down. I absolutely agree about this Link to comment Share on other sites More sharing options...
PimpMyBow Posted December 10, 2017 Share Posted December 10, 2017 I didnt notice anything on my archer, but I would be glad if run speed actually mattered in the game as we do have skills for that you know. Link to comment Share on other sites More sharing options...
Riverwind Posted December 11, 2017 Share Posted December 11, 2017 On 12/9/2017 at 4:34 PM, GhostShadow said: I'm sorry, what is advantage of learning the new buffs again? If that screenshot is correct, that buff reduces run speed and attack/casting speed. Why would I want to do that to my low grinding character? What am I missing? An extra free buff slot doesn't seem worth it. Someone please explain. The old buffs are gone and the reconfiguration of the buffs you still have are automatic. Link to comment Share on other sites More sharing options...
Supafly Posted December 11, 2017 Share Posted December 11, 2017 On 12/10/2017 at 3:31 PM, PimpMyBow said: I didnt notice anything on my archer, but I would be glad if run speed actually mattered in the game as we do have skills for that you know. Agreed. Link to comment Share on other sites More sharing options...
BornInHell Posted December 13, 2017 Share Posted December 13, 2017 On 12/7/2017 at 11:50 PM, Infami said: We have noticed that we are missing runspeed since the update dropped, has anyone else noticed missing runspeed while fully buffed aswell? For people who can't read past two sentences: https://i.imgur.com/wBFcVTu.png?1 Link to comment Share on other sites More sharing options...
Keoz Posted December 13, 2017 Share Posted December 13, 2017 To be fair, the fact that most classes achieved top stats so easily made (and still makes) no sense. If all classes hit 300 Spd (I could achieve it as tank), there's no advantage to those that are expected to actually be faster (like my Dual Othell that still reaches 300 Spd, or Yuls) Same issue goes for example with Atk.Spd, where Bows are supposed to be "hit hard but slower" weapons, yet archers are able to hit the 1500 cap, while fast hitting weapons such as daggers are punished because their extra attack speed goes to waste and bows keep their uncapped P.Atk advantage These overall nerfs give room for improving the char and gain advantage over those who doesn't Link to comment Share on other sites More sharing options...
Fell Posted December 14, 2017 Share Posted December 14, 2017 On 12/8/2017 at 10:25 PM, MKULTRA said: Mobs in altar got advantage , this Link to comment Share on other sites More sharing options...
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